ocornut 6274ca4266 Backends: GLFW: fixed build for Emscripten which doesn't expose glfw3native.h. 1 week ago
..
sdlgpu3 e799849272 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 8 months ago
vulkan e799849272 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 8 months ago
imgui_impl_allegro5.cpp 02f654cbce Backends: Allegro5: fixed missing support for ImGuiKey_PrintScreen under Windows. 1 month ago
imgui_impl_allegro5.h e1a93805db Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay(). 1 month ago
imgui_impl_android.cpp 979c7d76ab Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 6 months ago
imgui_impl_android.h 979c7d76ab Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 6 months ago
imgui_impl_dx10.cpp 14e076c5bb Backends: Internal renaming of samplers. 2 weeks ago
imgui_impl_dx10.h 2d2b1bc1cc Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support. 3 months ago
imgui_impl_dx11.cpp 14e076c5bb Backends: Internal renaming of samplers. 2 weeks ago
imgui_impl_dx11.h 372fd27e71 Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support. 3 months ago
imgui_impl_dx12.cpp 14e076c5bb Backends: Internal renaming of samplers. 2 weeks ago
imgui_impl_dx12.h eefe5d5aac Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support. 3 months ago
imgui_impl_dx9.cpp 336d9212fc Backends: using range-for to iterate draw_data->CmdLists[]. 2 months ago
imgui_impl_dx9.h 75efba7ec7 Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support 3 months ago
imgui_impl_glfw.cpp 6274ca4266 Backends: GLFW: fixed build for Emscripten which doesn't expose glfw3native.h. 1 week ago
imgui_impl_glfw.h f633a60581 Backends: GLFW: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069) 3 months ago
imgui_impl_glut.cpp 4f1d3809c3 Fixed tabs and spaces (#8377) 7 months ago
imgui_impl_glut.h 43fbd7ce84 Backends: standardized top of file comments. 9 months ago
imgui_impl_metal.h 26c017d5ea Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support. 3 months ago
imgui_impl_metal.mm 336d9212fc Backends: using range-for to iterate draw_data->CmdLists[]. 2 months ago
imgui_impl_opengl2.cpp 8744d10235 Backends: OpenGL2, OpenGL3: set GL_UNPACK_ALIGNMENT to 1 before updating textures. (#8802) 2 months ago
imgui_impl_opengl2.h 0430c55b84 Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support. 3 months ago
imgui_impl_opengl3.cpp bf52f4a83c Backends: OpenGL3: added HasBindSampler storage for readability and consistency. 2 weeks ago
imgui_impl_opengl3.h dbb91a574f Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support. 3 months ago
imgui_impl_opengl3_loader.h 2841c5135d Backends: OpenGL3: add GL_NEAREST and samplers functions in loader. 2 weeks ago
imgui_impl_osx.h 22ad62c90c Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739) 3 months ago
imgui_impl_osx.mm 22ad62c90c Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739) 3 months ago
imgui_impl_sdl2.cpp d92c8c6aff Backends: SDL2: Content Scales are always reported as 1.0 on Wayland. (#8921) 1 week ago
imgui_impl_sdl2.h 9da3e6696a Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers. 3 months ago
imgui_impl_sdl3.cpp 22a6a83c54 Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to output DisplayFrameBufferScale. The function is more reliable during resolution changes e.g. going fullscreen. (#8703, #4414) 1 week ago
imgui_impl_sdl3.h 979c7d76ab Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 6 months ago
imgui_impl_sdlgpu3.cpp 14e076c5bb Backends: Internal renaming of samplers. 2 weeks ago
imgui_impl_sdlgpu3.h 7c6fa8f8f7 Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. (#8892) 1 month ago
imgui_impl_sdlgpu3_shaders.h 8bbccf7a97 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988) 8 months ago
imgui_impl_sdlrenderer2.cpp 336d9212fc Backends: using range-for to iterate draw_data->CmdLists[]. 2 months ago
imgui_impl_sdlrenderer2.h df068ce11e Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. 3 months ago
imgui_impl_sdlrenderer3.cpp 336d9212fc Backends: using range-for to iterate draw_data->CmdLists[]. 2 months ago
imgui_impl_sdlrenderer3.h df068ce11e Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. 3 months ago
imgui_impl_vulkan.cpp 14e076c5bb Backends: Internal renaming of samplers. 2 weeks ago
imgui_impl_vulkan.h 09ebcf1779 Docs: fixed mismatched parentheses & other small changes. (#8922) 2 weeks ago
imgui_impl_wgpu.cpp 336d9212fc Backends: using range-for to iterate draw_data->CmdLists[]. 2 months ago
imgui_impl_wgpu.h 571dae9664 Backends: WGPU: added ImGuiBackendFlags_RendererHasTextures support. (#8465) 3 months ago
imgui_impl_win32.cpp e97e55adbc Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends. 3 months ago
imgui_impl_win32.h 979c7d76ab Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 6 months ago