Rémy Tassoux 9be4f150ef Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. (#9002) 2 недель назад
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sdlgpu3 e799849272 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 9 месяцев назад
vulkan e799849272 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 9 месяцев назад
imgui_impl_allegro5.cpp d4f722d5b2 IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 1 месяц назад
imgui_impl_allegro5.h e1a93805db Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay(). 2 месяцев назад
imgui_impl_android.cpp 979c7d76ab Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 7 месяцев назад
imgui_impl_android.h 979c7d76ab Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 7 месяцев назад
imgui_impl_dx10.cpp fc4105c8a8 Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 3 недель назад
imgui_impl_dx10.h 2d2b1bc1cc Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support. 4 месяцев назад
imgui_impl_dx11.cpp fc4105c8a8 Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 3 недель назад
imgui_impl_dx11.h 372fd27e71 Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support. 4 месяцев назад
imgui_impl_dx12.cpp 9be4f150ef Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. (#9002) 1 неделя назад
imgui_impl_dx12.h eefe5d5aac Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support. 4 месяцев назад
imgui_impl_dx9.cpp fc4105c8a8 Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 3 недель назад
imgui_impl_dx9.h 75efba7ec7 Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support 4 месяцев назад
imgui_impl_glfw.cpp e459e5bf0a Backends: GLFW: fixed build on platform that are neither Windows, macOS or known Unixes. (#8969, #8920, #8921) 3 недель назад
imgui_impl_glfw.h f633a60581 Backends: GLFW: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069) 4 месяцев назад
imgui_impl_glut.cpp 4f1d3809c3 Fixed tabs and spaces (#8377) 8 месяцев назад
imgui_impl_glut.h 43fbd7ce84 Backends: standardized top of file comments. 10 месяцев назад
imgui_impl_metal.h 26c017d5ea Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support. 4 месяцев назад
imgui_impl_metal.mm fc4105c8a8 Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 3 недель назад
imgui_impl_opengl2.cpp d4f722d5b2 IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 1 месяц назад
imgui_impl_opengl2.h 0430c55b84 Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support. 4 месяцев назад
imgui_impl_opengl3.cpp d4f722d5b2 IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 1 месяц назад
imgui_impl_opengl3.h dbb91a574f Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support. 4 месяцев назад
imgui_impl_opengl3_loader.h 301e652376 Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. (#8952) 1 месяц назад
imgui_impl_osx.h 22ad62c90c Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739) 3 месяцев назад
imgui_impl_osx.mm d4f722d5b2 IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 1 месяц назад
imgui_impl_sdl2.cpp 940627d008 Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms. 1 месяц назад
imgui_impl_sdl2.h 9da3e6696a Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers. 4 месяцев назад
imgui_impl_sdl3.cpp 719ea9c228 Comments 1 месяц назад
imgui_impl_sdl3.h 979c7d76ab Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 7 месяцев назад
imgui_impl_sdlgpu3.cpp fc4105c8a8 Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 3 недель назад
imgui_impl_sdlgpu3.h 7c6fa8f8f7 Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. (#8892) 2 месяцев назад
imgui_impl_sdlgpu3_shaders.h 8bbccf7a97 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988) 9 месяцев назад
imgui_impl_sdlrenderer2.cpp fc4105c8a8 Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 3 недель назад
imgui_impl_sdlrenderer2.h df068ce11e Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. 4 месяцев назад
imgui_impl_sdlrenderer3.cpp fc4105c8a8 Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 3 недель назад
imgui_impl_sdlrenderer3.h df068ce11e Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. 4 месяцев назад
imgui_impl_vulkan.cpp fc4105c8a8 Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 3 недель назад
imgui_impl_vulkan.h 3470e6112b (Breaking) Backends: Vulkan: moved fields in ImGui_ImplVulkan_InitInfo: RenderPass, Subpass, MSAASamples, PipelineRenderingCreateInfo. (#8946, #8110, #8111, #8686) 4 недель назад
imgui_impl_wgpu.cpp 5af650fc6d Examples: GLFW+WGPU: various tweaks to reduce diff with #8381 2 недель назад
imgui_impl_wgpu.h 5af650fc6d Examples: GLFW+WGPU: various tweaks to reduce diff with #8381 2 недель назад
imgui_impl_win32.cpp 5f6eaa5278 Backends: Win32: minor optimization not submitting gamepad input if packet number has not changed. (#8556) 1 месяц назад
imgui_impl_win32.h 979c7d76ab Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 7 месяцев назад