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sdlgpu3
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e799849272
Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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9 месяцев назад |
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vulkan
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e799849272
Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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9 месяцев назад |
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imgui_impl_allegro5.cpp
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d4f722d5b2
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
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1 месяц назад |
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imgui_impl_allegro5.h
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e1a93805db
Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay().
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2 месяцев назад |
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imgui_impl_android.cpp
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979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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7 месяцев назад |
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imgui_impl_android.h
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979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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7 месяцев назад |
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imgui_impl_dx10.cpp
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fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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3 недель назад |
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imgui_impl_dx10.h
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2d2b1bc1cc
Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support.
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4 месяцев назад |
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imgui_impl_dx11.cpp
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fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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3 недель назад |
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imgui_impl_dx11.h
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372fd27e71
Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support.
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4 месяцев назад |
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imgui_impl_dx12.cpp
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9be4f150ef
Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. (#9002)
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1 неделя назад |
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imgui_impl_dx12.h
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eefe5d5aac
Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support.
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4 месяцев назад |
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imgui_impl_dx9.cpp
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fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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3 недель назад |
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imgui_impl_dx9.h
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75efba7ec7
Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support
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4 месяцев назад |
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imgui_impl_glfw.cpp
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e459e5bf0a
Backends: GLFW: fixed build on platform that are neither Windows, macOS or known Unixes. (#8969, #8920, #8921)
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3 недель назад |
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imgui_impl_glfw.h
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f633a60581
Backends: GLFW: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069)
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4 месяцев назад |
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imgui_impl_glut.cpp
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4f1d3809c3
Fixed tabs and spaces (#8377)
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8 месяцев назад |
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imgui_impl_glut.h
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43fbd7ce84
Backends: standardized top of file comments.
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10 месяцев назад |
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imgui_impl_metal.h
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26c017d5ea
Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support.
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4 месяцев назад |
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imgui_impl_metal.mm
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fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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3 недель назад |
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imgui_impl_opengl2.cpp
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d4f722d5b2
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
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1 месяц назад |
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imgui_impl_opengl2.h
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0430c55b84
Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support.
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4 месяцев назад |
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imgui_impl_opengl3.cpp
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d4f722d5b2
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
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1 месяц назад |
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imgui_impl_opengl3.h
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dbb91a574f
Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support.
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4 месяцев назад |
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imgui_impl_opengl3_loader.h
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301e652376
Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. (#8952)
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1 месяц назад |
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imgui_impl_osx.h
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22ad62c90c
Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739)
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3 месяцев назад |
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imgui_impl_osx.mm
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d4f722d5b2
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
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1 месяц назад |
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imgui_impl_sdl2.cpp
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940627d008
Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms.
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1 месяц назад |
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imgui_impl_sdl2.h
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9da3e6696a
Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers.
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4 месяцев назад |
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imgui_impl_sdl3.cpp
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719ea9c228
Comments
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1 месяц назад |
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imgui_impl_sdl3.h
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979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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7 месяцев назад |
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imgui_impl_sdlgpu3.cpp
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fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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3 недель назад |
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imgui_impl_sdlgpu3.h
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7c6fa8f8f7
Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. (#8892)
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2 месяцев назад |
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imgui_impl_sdlgpu3_shaders.h
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8bbccf7a97
Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
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9 месяцев назад |
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imgui_impl_sdlrenderer2.cpp
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fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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3 недель назад |
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imgui_impl_sdlrenderer2.h
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df068ce11e
Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
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4 месяцев назад |
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imgui_impl_sdlrenderer3.cpp
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fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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3 недель назад |
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imgui_impl_sdlrenderer3.h
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df068ce11e
Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
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4 месяцев назад |
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imgui_impl_vulkan.cpp
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fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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3 недель назад |
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imgui_impl_vulkan.h
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3470e6112b
(Breaking) Backends: Vulkan: moved fields in ImGui_ImplVulkan_InitInfo: RenderPass, Subpass, MSAASamples, PipelineRenderingCreateInfo. (#8946, #8110, #8111, #8686)
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4 недель назад |
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imgui_impl_wgpu.cpp
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5af650fc6d
Examples: GLFW+WGPU: various tweaks to reduce diff with #8381
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2 недель назад |
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imgui_impl_wgpu.h
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5af650fc6d
Examples: GLFW+WGPU: various tweaks to reduce diff with #8381
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2 недель назад |
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imgui_impl_win32.cpp
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5f6eaa5278
Backends: Win32: minor optimization not submitting gamepad input if packet number has not changed. (#8556)
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1 месяц назад |
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imgui_impl_win32.h
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979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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7 месяцев назад |