SPeak 1f634f1d94 Eaxmples: Android: Fix build failed issue. (#7832) 1 éve
..
example_allegro5 357f752bed Docs: add more links to the top of every examples and backends files. 1 éve
example_android_opengl3 1f634f1d94 Eaxmples: Android: Fix build failed issue. (#7832) 1 éve
example_apple_metal 357f752bed Docs: add more links to the top of every examples and backends files. 1 éve
example_apple_opengl2 357f752bed Docs: add more links to the top of every examples and backends files. 1 éve
example_glfw_metal 3cc37170ca Examples: GLFW+Metal: Add -I and -L paths for MacPorts. 1 éve
example_glfw_opengl2 357f752bed Docs: add more links to the top of every examples and backends files. 1 éve
example_glfw_opengl3 6816789a6b Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. (#7647, #7600) 1 éve
example_glfw_vulkan a18fb406ac Backends: Vulkan: Remove Volk/ from volk.h #include directives (#7722, #6582, #4854) 1 éve
example_glfw_wgpu 2937339c17 Backends: GLFW+Emscripten: Added support for GLFW3 contrib port. (#7647) 1 éve
example_glut_opengl2 357f752bed Docs: add more links to the top of every examples and backends files. 1 éve
example_null 513af1efc9 Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default. 2 éve
example_sdl2_directx11 55073aa7a3 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147) 1 éve
example_sdl2_metal 357f752bed Docs: add more links to the top of every examples and backends files. 1 éve
example_sdl2_opengl2 55073aa7a3 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147) 1 éve
example_sdl2_opengl3 55073aa7a3 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147) 1 éve
example_sdl2_sdlrenderer2 5d973a87d4 Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter. 1 éve
example_sdl2_vulkan a18fb406ac Backends: Vulkan: Remove Volk/ from volk.h #include directives (#7722, #6582, #4854) 1 éve
example_sdl3_opengl3 c3c90b49e0 Examples: SDL3+OpenGL: Update for API changes: SDL_GL_DeleteContext() renamed to SDL_GL_DestroyContext(). 1 éve
example_sdl3_sdlrenderer3 67216910fb Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI. 1 éve
example_win32_directx10 ec1d2be96f Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 1 éve
example_win32_directx11 ec1d2be96f Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 1 éve
example_win32_directx12 ec1d2be96f Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 1 éve
example_win32_directx9 ec1d2be96f Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 1 éve
example_win32_opengl3 c6ec69c7c1 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537) 1 éve
libs 07dbcf1f70 Fixed typos. (#7593) 1 éve
README.txt 7fc144edde Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 4 éve
imgui_examples.sln a489585f84 Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution. 1 éve

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.