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Limiting FPS to 60 for uniformity with other examples.

Marco Lizza %!s(int64=6) %!d(string=hai) anos
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0c5bee4c9a
Modificáronse 1 ficheiros con 1 adicións e 0 borrados
  1. 1 0
      examples/shaders/shaders_palette_switch.c

+ 1 - 0
examples/shaders/shaders_palette_switch.c

@@ -88,6 +88,7 @@ int main()
     // Initial index not set, will be automatically bounded below.
     int currentPalette = -1;
 
+    SetTargetFPS(60);                       // Set our game to run at 60 frames-per-second
     //--------------------------------------------------------------------------------------
 
     // Main game loop