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Limiting FPS to 60 for uniformity with other examples.

Marco Lizza 6 年之前
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0c5bee4c9a
共有 1 個文件被更改,包括 1 次插入0 次删除
  1. 1 0
      examples/shaders/shaders_palette_switch.c

+ 1 - 0
examples/shaders/shaders_palette_switch.c

@@ -88,6 +88,7 @@ int main()
     // Initial index not set, will be automatically bounded below.
     int currentPalette = -1;
 
+    SetTargetFPS(60);                       // Set our game to run at 60 frames-per-second
     //--------------------------------------------------------------------------------------
 
     // Main game loop