فهرست منبع

Changed mail address by twitter user

Probably more useful...
raysan5 10 سال پیش
والد
کامیت
12581c1721

+ 1 - 1
examples/audio_sound_loading.c

@@ -7,7 +7,7 @@
 *   This example has been created using raylib 1.0 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/core_3d_mode.c

@@ -5,7 +5,7 @@
 *   This example has been created using raylib 1.0 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/core_basic_window_web.c

@@ -15,7 +15,7 @@
 *   This example has been created using raylib 1.0 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/core_color_select.c

@@ -5,7 +5,7 @@
 *   This example has been created using raylib 1.0 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/core_input_gamepad.c

@@ -8,7 +8,7 @@
 *   This example has been created using raylib 1.0 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/core_input_keys.c

@@ -5,7 +5,7 @@
 *   This example has been created using raylib 1.0 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/core_input_mouse.c

@@ -5,7 +5,7 @@
 *   This example has been created using raylib 1.0 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/core_mouse_wheel.c

@@ -5,7 +5,7 @@
 *   This test has been created using raylib 1.1 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/core_random_values.c

@@ -5,7 +5,7 @@
 *   This example has been created using raylib 1.1 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 0 - 86
examples/models_custom_shader.c

@@ -1,86 +0,0 @@
-/*******************************************************************************************
-*
-*   raylib [models] example - Load and draw a 3d model (OBJ)
-*
-*   This example has been created using raylib 1.0 (www.raylib.com)
-*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
-    // Initialization
-    //--------------------------------------------------------------------------------------
-    int screenWidth = 1280;
-    int screenHeight = 720;
-
-    InitWindow(screenWidth, screenHeight, "raylib [models] example - custom shader");
-    
-    // Define the camera to look into our 3d world
-    Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
-    Texture2D texture = LoadTexture("resources/catsham.png");   // Load model texture
-    Shader shader = LoadShader("resources/shaders/custom.vs", "resources/shaders/custom.fs");
-    //Shader poste = LoadShader("resources/shaders/custom.vs", "resources/shaders/pixel.fs");
-
-    Model cat = LoadModel("resources/cat.obj");                 // Load OBJ model
-
-    SetModelTexture(&cat, texture);                             // Bind texture to model
-    //SetModelShader(&cat, poste);
-
-    Vector3 catPosition = { 0.0, 0.0, 0.0 };                    // Set model position
-    
-    SetPostproShader(shader);
-
-    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
-    //--------------------------------------------------------------------------------------
-
-    // Main game loop
-    while (!WindowShouldClose())    // Detect window close button or ESC key
-    {
-        // Update
-        //----------------------------------------------------------------------------------
-        if (IsKeyDown(KEY_LEFT)) catPosition.x -= 0.2;
-        if (IsKeyDown(KEY_RIGHT)) catPosition.x += 0.2;
-        if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2;
-        if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2;
-        //----------------------------------------------------------------------------------
-
-        // Draw
-        //----------------------------------------------------------------------------------
-        BeginDrawing();
-
-            ClearBackground(RAYWHITE);
-
-            Begin3dMode(camera);
-
-                DrawModel(cat, catPosition, 0.1f, WHITE);   // Draw 3d model with texture
-
-                DrawGrid(10.0, 1.0);        // Draw a grid
-
-                DrawGizmo(catPosition);     // Draw gizmo
-
-            End3dMode();
-
-            DrawFPS(10, 10);
-
-        EndDrawing();
-        //----------------------------------------------------------------------------------
-    }
-
-    // De-Initialization
-    //--------------------------------------------------------------------------------------
-    UnloadTexture(texture);     // Unload texture
-    UnloadModel(cat);           // Unload model
-    UnloadShader(shader);
-    //UnloadShader(poste);
-
-    CloseWindow();              // Close window and OpenGL context
-    //--------------------------------------------------------------------------------------
-
-    return 0;
-}

+ 1 - 1
examples/models_geometric_shapes.c

@@ -5,7 +5,7 @@
 *   This example has been created using raylib 1.0 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/shapes_basic_shapes.c

@@ -5,7 +5,7 @@
 *   This example has been created using raylib 1.0 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/shapes_colors_palette.c

@@ -5,7 +5,7 @@
 *   This example has been created using raylib 1.0 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/shapes_logo_raylib.c

@@ -5,7 +5,7 @@
 *   This example has been created using raylib 1.0 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/shapes_logo_raylib_anim.c

@@ -5,7 +5,7 @@
 *   This example has been created using raylib 1.1 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/text_sprite_fonts.c

@@ -5,7 +5,7 @@
 *   This example has been created using raylib 1.0 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 

+ 1 - 1
examples/textures_logo_raylib.c

@@ -5,7 +5,7 @@
 *   This example has been created using raylib 1.0 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/