|
@@ -1,86 +0,0 @@
|
|
|
-/*******************************************************************************************
|
|
|
-*
|
|
|
-* raylib [models] example - Load and draw a 3d model (OBJ)
|
|
|
-*
|
|
|
-* This example has been created using raylib 1.0 (www.raylib.com)
|
|
|
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
|
-*
|
|
|
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
|
|
|
-*
|
|
|
-********************************************************************************************/
|
|
|
-
|
|
|
-#include "raylib.h"
|
|
|
-
|
|
|
-int main()
|
|
|
-{
|
|
|
- // Initialization
|
|
|
- //--------------------------------------------------------------------------------------
|
|
|
- int screenWidth = 1280;
|
|
|
- int screenHeight = 720;
|
|
|
-
|
|
|
- InitWindow(screenWidth, screenHeight, "raylib [models] example - custom shader");
|
|
|
-
|
|
|
- // Define the camera to look into our 3d world
|
|
|
- Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
|
|
|
-
|
|
|
- Texture2D texture = LoadTexture("resources/catsham.png"); // Load model texture
|
|
|
- Shader shader = LoadShader("resources/shaders/custom.vs", "resources/shaders/custom.fs");
|
|
|
- //Shader poste = LoadShader("resources/shaders/custom.vs", "resources/shaders/pixel.fs");
|
|
|
-
|
|
|
- Model cat = LoadModel("resources/cat.obj"); // Load OBJ model
|
|
|
-
|
|
|
- SetModelTexture(&cat, texture); // Bind texture to model
|
|
|
- //SetModelShader(&cat, poste);
|
|
|
-
|
|
|
- Vector3 catPosition = { 0.0, 0.0, 0.0 }; // Set model position
|
|
|
-
|
|
|
- SetPostproShader(shader);
|
|
|
-
|
|
|
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
|
- //--------------------------------------------------------------------------------------
|
|
|
-
|
|
|
- // Main game loop
|
|
|
- while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
|
- {
|
|
|
- // Update
|
|
|
- //----------------------------------------------------------------------------------
|
|
|
- if (IsKeyDown(KEY_LEFT)) catPosition.x -= 0.2;
|
|
|
- if (IsKeyDown(KEY_RIGHT)) catPosition.x += 0.2;
|
|
|
- if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2;
|
|
|
- if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2;
|
|
|
- //----------------------------------------------------------------------------------
|
|
|
-
|
|
|
- // Draw
|
|
|
- //----------------------------------------------------------------------------------
|
|
|
- BeginDrawing();
|
|
|
-
|
|
|
- ClearBackground(RAYWHITE);
|
|
|
-
|
|
|
- Begin3dMode(camera);
|
|
|
-
|
|
|
- DrawModel(cat, catPosition, 0.1f, WHITE); // Draw 3d model with texture
|
|
|
-
|
|
|
- DrawGrid(10.0, 1.0); // Draw a grid
|
|
|
-
|
|
|
- DrawGizmo(catPosition); // Draw gizmo
|
|
|
-
|
|
|
- End3dMode();
|
|
|
-
|
|
|
- DrawFPS(10, 10);
|
|
|
-
|
|
|
- EndDrawing();
|
|
|
- //----------------------------------------------------------------------------------
|
|
|
- }
|
|
|
-
|
|
|
- // De-Initialization
|
|
|
- //--------------------------------------------------------------------------------------
|
|
|
- UnloadTexture(texture); // Unload texture
|
|
|
- UnloadModel(cat); // Unload model
|
|
|
- UnloadShader(shader);
|
|
|
- //UnloadShader(poste);
|
|
|
-
|
|
|
- CloseWindow(); // Close window and OpenGL context
|
|
|
- //--------------------------------------------------------------------------------------
|
|
|
-
|
|
|
- return 0;
|
|
|
-}
|