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@@ -19,7 +19,7 @@ void main()
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vec4 texelColor1 = texture(texture1, fragTexCoord);
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float x = fract(fragTexCoord.s);
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- float out = smoothstep(0.4, 0.6, x);
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+ float outVal = smoothstep(0.4, 0.6, x);
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- finalColor = mix(texelColor0, texelColor1, out);
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+ finalColor = mix(texelColor0, texelColor1, outVal);
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}
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