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@@ -19,56 +19,14 @@
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#include <math.h> // Required for the protractor angle graphic drawing
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-#if defined(PLATFORM_WEB)
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- #include <emscripten/emscripten.h> // Required for the Web/HTML5
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-#endif
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-
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#define GESTURE_LOG_SIZE 20
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#define MAX_TOUCH_COUNT 32
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-//--------------------------------------------------------------------------------------
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-// Global Variables Definition
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-//--------------------------------------------------------------------------------------
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-static int screenWidth = 800; // Update depending on web canvas
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-static const int screenHeight = 450;
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-static Vector2 messagePosition = { 160, 7 };
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-
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-// Last gesture variables definitions
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-static int lastGesture = 0;
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-static Vector2 lastGesturePosition = { 165, 130 };
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-
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-// Gesture log variables definitions
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-// NOTE: The gesture log uses an array (as an inverted circular queue) to store the performed gestures
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-static char gestureLog[GESTURE_LOG_SIZE][12] = { "" };
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-// NOTE: The index for the inverted circular queue (moving from last to first direction, then looping around)
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-static int gestureLogIndex = GESTURE_LOG_SIZE;
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-static int previousGesture = 0;
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-
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-// Log mode values:
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-// - 0 shows repeated events
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-// - 1 hides repeated events
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-// - 2 shows repeated events but hide hold events
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-// - 3 hides repeated events and hide hold events
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-static int logMode = 1;
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-
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-static Color gestureColor = { 0, 0, 0, 255 };
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-static Rectangle logButton1 = { 53, 7, 48, 26 };
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-static Rectangle logButton2 = { 108, 7, 36, 26 };
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-static Vector2 gestureLogPosition = { 10, 10 };
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-
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-// Protractor variables definitions
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-static float angleLength = 90.0f;
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-static float currentAngleDegrees = 0.0f;
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-static Vector2 finalVector = { 0.0f, 0.0f };
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-static char currentAngleStr[7] = "";
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-static Vector2 protractorPosition = { 266.0f, 315.0f };
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-
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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-static void UpdateDrawFrame(void); // Update and Draw one frame
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-static char const *GetGestureName(int i);
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-static Color GetGestureColor(int i);
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+static char const *GetGestureName(int gesture); // Get text string for gesture value
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+static Color GetGestureColor(int gesture); // Get color for gesture value
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//------------------------------------------------------------------------------------
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// Program main entry point
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@@ -77,261 +35,282 @@ int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures testbed");
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+
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+ Vector2 messagePosition = { 160, 7 };
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+
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+ // Last gesture variables definitions
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+ int lastGesture = 0;
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+ Vector2 lastGesturePosition = { 165, 130 };
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+
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+ // Gesture log variables definitions
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+ // NOTE: The gesture log uses an array (as an inverted circular queue) to store the performed gestures
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+ char gestureLog[GESTURE_LOG_SIZE][12] = { "" };
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+ // NOTE: The index for the inverted circular queue (moving from last to first direction, then looping around)
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+ int gestureLogIndex = GESTURE_LOG_SIZE;
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+ int previousGesture = 0;
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+
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+ // Log mode values:
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+ // - 0 shows repeated events
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+ // - 1 hides repeated events
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+ // - 2 shows repeated events but hide hold events
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+ // - 3 hides repeated events and hide hold events
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+ int logMode = 1;
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+
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+ Color gestureColor = { 0, 0, 0, 255 };
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+ Rectangle logButton1 = { 53, 7, 48, 26 };
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+ Rectangle logButton2 = { 108, 7, 36, 26 };
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+ Vector2 gestureLogPosition = { 10, 10 };
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+
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+ // Protractor variables definitions
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+ float angleLength = 90.0f;
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+ float currentAngleDegrees = 0.0f;
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+ Vector2 finalVector = { 0.0f, 0.0f };
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+ char currentAngleStr[7] = "";
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+ Vector2 protractorPosition = { 266.0f, 315.0f };
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-#if defined(PLATFORM_WEB)
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- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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-#else
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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- UpdateDrawFrame();
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- }
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-#endif
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-
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- // De-Initialization
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- //--------------------------------------------------------------------------------------
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- CloseWindow(); // Close window and OpenGL context
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- //--------------------------------------------------------------------------------------
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-
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- return 0;
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-}
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-
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-//----------------------------------------------------------------------------------
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-// Module Functions Definition
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-//----------------------------------------------------------------------------------
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-static void UpdateDrawFrame(void)
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-{
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- // Update
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- //--------------------------------------------------------------------------------------
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- // Handle common gestures data
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- int i, ii; // Iterators that will be reused by all for loops
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- const int currentGesture = GetGestureDetected();
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- const float currentDragDegrees = GetGestureDragAngle();
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- const float currentPitchDegrees = GetGesturePinchAngle();
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- const int touchCount = GetTouchPointCount();
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-
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- // Handle last gesture
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- if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture))
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- lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
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-
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- // Handle gesture log
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- if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
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- {
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- if (CheckCollisionPointRec(GetMousePosition(), logButton1))
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+ // Update
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+ //--------------------------------------------------------------------------------------
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+ // Handle common gestures data
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+ int i, ii; // Iterators that will be reused by all for loops
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+ const int currentGesture = GetGestureDetected();
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+ const float currentDragDegrees = GetGestureDragAngle();
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+ const float currentPitchDegrees = GetGesturePinchAngle();
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+ const int touchCount = GetTouchPointCount();
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+
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+ // Handle last gesture
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+ if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture))
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+ lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
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+
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+ // Handle gesture log
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+ if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
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{
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- switch (logMode)
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+ if (CheckCollisionPointRec(GetMousePosition(), logButton1))
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{
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- case 3: logMode=2; break;
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- case 2: logMode=3; break;
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- case 1: logMode=0; break;
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- default: logMode=1; break;
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+ switch (logMode)
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+ {
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+ case 3: logMode = 2; break;
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+ case 2: logMode = 3; break;
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+ case 1: logMode = 0; break;
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+ default: logMode = 1; break;
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+ }
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}
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- }
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- else if (CheckCollisionPointRec(GetMousePosition(), logButton2))
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- {
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- switch (logMode)
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+ else if (CheckCollisionPointRec(GetMousePosition(), logButton2))
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{
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- case 3: logMode=1; break;
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- case 2: logMode=0; break;
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- case 1: logMode=3; break;
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- default: logMode=2; break;
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+ switch (logMode)
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+ {
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+ case 3: logMode = 1; break;
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+ case 2: logMode = 0; break;
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+ case 1: logMode = 3; break;
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+ default: logMode = 2; break;
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+ }
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}
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}
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- }
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- int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
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- if (currentGesture !=0)
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- {
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- if (logMode == 3) // 3 hides repeated events and hide hold events
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- {
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- if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1;
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- }
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- else if (logMode == 2) // 2 shows repeated events but hide hold events
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- {
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- if (currentGesture != 4) fillLog = 1;
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- }
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- else if (logMode == 1) // 1 hides repeated events
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+ int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
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+ if (currentGesture !=0)
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{
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- if (currentGesture != previousGesture) fillLog = 1;
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- }
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- else // 0 shows repeated events
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- {
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- fillLog = 1;
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+ if (logMode == 3) // 3 hides repeated events and hide hold events
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+ {
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+ if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1;
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+ }
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+ else if (logMode == 2) // 2 shows repeated events but hide hold events
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+ {
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+ if (currentGesture != 4) fillLog = 1;
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+ }
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+ else if (logMode == 1) // 1 hides repeated events
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+ {
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+ if (currentGesture != previousGesture) fillLog = 1;
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+ }
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+ else // 0 shows repeated events
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+ {
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+ fillLog = 1;
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+ }
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}
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- }
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-
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- if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
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- {
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- previousGesture = currentGesture;
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- gestureColor = GetGestureColor(currentGesture);
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- if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
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- gestureLogIndex--;
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- // Copy the gesture respective name to the gesture log array
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- TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
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- }
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+ if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
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+ {
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+ previousGesture = currentGesture;
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+ gestureColor = GetGestureColor(currentGesture);
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+ if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
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+ gestureLogIndex--;
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- // Handle protractor
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- if (currentGesture > 255) // aka Pinch In and Pinch Out
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- {
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- currentAngleDegrees = currentPitchDegrees;
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- }
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- else if (currentGesture > 15) // aka Swipe Right, Swipe Left, Swipe Up and Swipe Down
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- {
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- currentAngleDegrees = currentDragDegrees;
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- }
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- else if (currentGesture > 0) // aka Tap, Doubletap, Hold and Grab
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- {
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- currentAngleDegrees = 0.0f;
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- }
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+ // Copy the gesture respective name to the gesture log array
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+ TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
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+ }
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- float currentAngleRadians = ((currentAngleDegrees +90.0f)*PI/180); // Convert the current angle to Radians
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- finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display
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+ // Handle protractor
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+ if (currentGesture > 255) currentAngleDegrees = currentPitchDegrees; // Pinch In and Pinch Out
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+ else if (currentGesture > 15) currentAngleDegrees = currentDragDegrees; // Swipe Right, Swipe Left, Swipe Up and Swipe Down
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+ else if (currentGesture > 0) currentAngleDegrees = 0.0f; // Tap, Doubletap, Hold and Grab
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- // Handle touch and mouse pointer points
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- Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
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- Vector2 mousePosition = {0, 0};
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- if (currentGesture != GESTURE_NONE)
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- {
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- if (touchCount != 0)
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- {
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- for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
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- }
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- else mousePosition = GetMousePosition();
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- }
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- //--------------------------------------------------------------------------------------
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+ float currentAngleRadians = ((currentAngleDegrees + 90.0f)*PI/180); // Convert the current angle to Radians
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+ // Calculate the final vector for display
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+ finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x,
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+ (angleLength*cosf(currentAngleRadians)) + protractorPosition.y };
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- // Draw
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- //--------------------------------------------------------------------------------------
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- BeginDrawing();
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- ClearBackground(RAYWHITE);
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-
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- // Draw common elements
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- DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
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- DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
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- DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
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- DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK);
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-
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- // Draw last gesture
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- DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
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- DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
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- DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
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- DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
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- DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
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- DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
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- DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
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- DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
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- DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
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- DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
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- DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
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- DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
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- DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
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- DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
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- for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
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-
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- // Draw gesture log
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- DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
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-
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- // Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
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- for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
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- Color logButton1Color, logButton2Color;
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- switch (logMode)
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- {
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- case 3: logButton1Color=MAROON; logButton2Color=MAROON; break;
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- case 2: logButton1Color=GRAY; logButton2Color=MAROON; break;
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- case 1: logButton1Color=MAROON; logButton2Color=GRAY; break;
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- default: logButton1Color=GRAY; logButton2Color=GRAY; break;
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- }
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- DrawRectangleRec(logButton1, logButton1Color);
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- DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE);
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- DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE);
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- DrawRectangleRec(logButton2, logButton2Color);
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- DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE);
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- DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
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-
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- // Draw protractor
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- DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
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- const char *angleString = TextFormat("%f", currentAngleDegrees);
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- const int angleStringDot = TextFindIndex(angleString, ".");
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- const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
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- DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor);
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- DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE);
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- DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY);
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- DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY);
|
|
|
- DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN);
|
|
|
- DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN);
|
|
|
- DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK);
|
|
|
- DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK);
|
|
|
- DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK);
|
|
|
- DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK);
|
|
|
- DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK);
|
|
|
- DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK);
|
|
|
- DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK);
|
|
|
- DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK);
|
|
|
- if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
|
|
|
-
|
|
|
- // Draw touch and mouse pointer points
|
|
|
+ // Handle touch and mouse pointer points
|
|
|
+ Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
|
|
|
+ Vector2 mousePosition = { 0 };
|
|
|
if (currentGesture != GESTURE_NONE)
|
|
|
{
|
|
|
- if ( touchCount != 0 )
|
|
|
+ if (touchCount != 0)
|
|
|
{
|
|
|
- for (i = 0; i < touchCount; i++)
|
|
|
- {
|
|
|
- DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
|
|
|
- DrawCircleV(touchPosition[i], 5.0f, gestureColor);
|
|
|
- }
|
|
|
-
|
|
|
- if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor);
|
|
|
+ for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
|
|
|
}
|
|
|
- else
|
|
|
+ else mousePosition = GetMousePosition();
|
|
|
+ }
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
+
|
|
|
+ // Draw
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
+ BeginDrawing();
|
|
|
+ ClearBackground(RAYWHITE);
|
|
|
+
|
|
|
+ // Draw common elements
|
|
|
+ DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
|
|
|
+ DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
|
|
|
+ DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
|
|
|
+ DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK);
|
|
|
+
|
|
|
+ // Draw last gesture
|
|
|
+ DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
|
|
|
+ DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
|
|
|
+ DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
|
|
|
+ DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
|
|
|
+ DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
|
|
|
+ DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
|
|
|
+ DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
|
|
|
+ DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
|
|
|
+ DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
|
|
+ DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
|
|
+ DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
|
|
|
+ DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
|
|
|
+ DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
|
|
|
+ DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
|
|
|
+ for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
|
|
|
+
|
|
|
+ // Draw gesture log
|
|
|
+ DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
|
|
|
+
|
|
|
+ // Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
|
|
|
+ for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
|
|
|
+ Color logButton1Color, logButton2Color;
|
|
|
+ switch (logMode)
|
|
|
{
|
|
|
- DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f));
|
|
|
- DrawCircleV(mousePosition, 5.0f, gestureColor);
|
|
|
+ case 3: logButton1Color=MAROON; logButton2Color=MAROON; break;
|
|
|
+ case 2: logButton1Color=GRAY; logButton2Color=MAROON; break;
|
|
|
+ case 1: logButton1Color=MAROON; logButton2Color=GRAY; break;
|
|
|
+ default: logButton1Color=GRAY; logButton2Color=GRAY; break;
|
|
|
+ }
|
|
|
+ DrawRectangleRec(logButton1, logButton1Color);
|
|
|
+ DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE);
|
|
|
+ DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE);
|
|
|
+ DrawRectangleRec(logButton2, logButton2Color);
|
|
|
+ DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE);
|
|
|
+ DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
|
|
|
+
|
|
|
+ // Draw protractor
|
|
|
+ DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
|
|
|
+ const char *angleString = TextFormat("%f", currentAngleDegrees);
|
|
|
+ const int angleStringDot = TextFindIndex(angleString, ".");
|
|
|
+ const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
|
|
|
+ DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor);
|
|
|
+ DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE);
|
|
|
+ DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY);
|
|
|
+ DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY);
|
|
|
+ DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN);
|
|
|
+ DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN);
|
|
|
+ DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK);
|
|
|
+ DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK);
|
|
|
+ DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK);
|
|
|
+ DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK);
|
|
|
+ DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK);
|
|
|
+ DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK);
|
|
|
+ DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK);
|
|
|
+ DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK);
|
|
|
+ if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
|
|
|
+
|
|
|
+ // Draw touch and mouse pointer points
|
|
|
+ if (currentGesture != GESTURE_NONE)
|
|
|
+ {
|
|
|
+ if ( touchCount != 0 )
|
|
|
+ {
|
|
|
+ for (i = 0; i < touchCount; i++)
|
|
|
+ {
|
|
|
+ DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
|
|
|
+ DrawCircleV(touchPosition[i], 5.0f, gestureColor);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f));
|
|
|
+ DrawCircleV(mousePosition, 5.0f, gestureColor);
|
|
|
+ }
|
|
|
}
|
|
|
- }
|
|
|
|
|
|
- EndDrawing();
|
|
|
+ EndDrawing();
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
+ }
|
|
|
+
|
|
|
+ // De-Initialization
|
|
|
+ //--------------------------------------------------------------------------------------
|
|
|
+ CloseWindow(); // Close window and OpenGL context
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
+
|
|
|
+ return 0;
|
|
|
}
|
|
|
|
|
|
-static char const *GetGestureName(int i)
|
|
|
+//----------------------------------------------------------------------------------
|
|
|
+// Module Functions Definition
|
|
|
+//----------------------------------------------------------------------------------
|
|
|
+// Get text string for gesture value
|
|
|
+static char const *GetGestureName(int gesture)
|
|
|
{
|
|
|
- switch (i)
|
|
|
+ switch (gesture)
|
|
|
{
|
|
|
- case 0: return "None"; break;
|
|
|
- case 1: return "Tap"; break;
|
|
|
- case 2: return "Double Tap"; break;
|
|
|
- case 4: return "Hold"; break;
|
|
|
- case 8: return "Drag"; break;
|
|
|
- case 16: return "Swipe Right"; break;
|
|
|
- case 32: return "Swipe Left"; break;
|
|
|
- case 64: return "Swipe Up"; break;
|
|
|
- case 128: return "Swipe Down"; break;
|
|
|
- case 256: return "Pinch In"; break;
|
|
|
- case 512: return "Pinch Out"; break;
|
|
|
- default: return "Unknown"; break;
|
|
|
+ case 0: return "None"; break;
|
|
|
+ case 1: return "Tap"; break;
|
|
|
+ case 2: return "Double Tap"; break;
|
|
|
+ case 4: return "Hold"; break;
|
|
|
+ case 8: return "Drag"; break;
|
|
|
+ case 16: return "Swipe Right"; break;
|
|
|
+ case 32: return "Swipe Left"; break;
|
|
|
+ case 64: return "Swipe Up"; break;
|
|
|
+ case 128: return "Swipe Down"; break;
|
|
|
+ case 256: return "Pinch In"; break;
|
|
|
+ case 512: return "Pinch Out"; break;
|
|
|
+ default: return "Unknown"; break;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-static Color GetGestureColor(int i)
|
|
|
+// Get color for gesture value
|
|
|
+static Color GetGestureColor(int gesture)
|
|
|
{
|
|
|
- switch (i)
|
|
|
+ switch (gesture)
|
|
|
{
|
|
|
- case 0: return BLACK; break;
|
|
|
- case 1: return BLUE; break;
|
|
|
- case 2: return SKYBLUE; break;
|
|
|
- case 4: return BLACK; break;
|
|
|
- case 8: return LIME; break;
|
|
|
- case 16: return RED; break;
|
|
|
- case 32: return RED; break;
|
|
|
- case 64: return RED; break;
|
|
|
- case 128: return RED; break;
|
|
|
- case 256: return VIOLET; break;
|
|
|
- case 512: return ORANGE; break;
|
|
|
- default: return BLACK; break;
|
|
|
+ case 0: return BLACK; break;
|
|
|
+ case 1: return BLUE; break;
|
|
|
+ case 2: return SKYBLUE; break;
|
|
|
+ case 4: return BLACK; break;
|
|
|
+ case 8: return LIME; break;
|
|
|
+ case 16: return RED; break;
|
|
|
+ case 32: return RED; break;
|
|
|
+ case 64: return RED; break;
|
|
|
+ case 128: return RED; break;
|
|
|
+ case 256: return VIOLET; break;
|
|
|
+ case 512: return ORANGE; break;
|
|
|
+ default: return BLACK; break;
|
|
|
}
|
|
|
}
|