Ray
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2f9abe6e13
Review ResolveCollisionCubicmap()
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Ray
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ee72654b55
Redesigned stereo rendering mechanism
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Ray
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164ead03c9
Update README.md
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Ray
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f88c95ce2d
Updated examples and makefile
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raysan5
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308fcbb96c
Added eyes projection/view matrices calculation
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raysan5
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be61d2f8c1
Added missing parameter
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raysan5
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6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
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raysan5
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5a4eb34c39
Corrected issue on distortion shader
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raysan5
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c4922c9e88
Reorganize shaders to respective folders
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raysan5
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e977915577
Review examples makefile for RPI
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raysan5
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572936ec65
Added Oculus functions to raylib header
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raysan5
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a8bed54586
Corrected stream playing with index
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raysan5
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4b444e7cc3
Comment glBlitFramebuffer()
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raysan5
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9127b5a57d
Enable/Disable VR experience
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raysan5
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8652e644dd
Corrected bug on stereo rendering
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Ray
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4ff85c2ac2
Added notes about chromatic aberration
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raysan5
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6981e2bffa
Get supported videomodes for fullscreen
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raysan5
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8fb84d9e63
Updated to new rlgl
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raysan5
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71ab202295
Removed rlglInitGraphics(), integrated into rlglInit()
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raysan5
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369b8532c0
Review rlglInitGraphics()
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raysan5
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f9f33926f7
Corrected window size to unify with other examples
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raysan5
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9ee96bea95
Unified functions: InitGraphicsDevice()
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raysan5
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5f7ac64c44
Removed function SetModelTexture()
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raysan5
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b358402cb3
Some code tweaks (view description)
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raysan5
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a522b6e23b
Corrected issue with unclosed threads
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raysan5
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03d9583b94
Add oculus simulator (in case device is not detected)
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raysan5
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e913de58c7
Added distortion shader for testing
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raysan5
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afe033412b
Code tweak
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raysan5
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c28a5fbd62
Code tweak
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Ray
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6062201e8f
Simplify Oculus example...
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%!s(int64=9) %!d(string=hai) anos |