raysan5
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37a6f12037
Unload model shaders and textures
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6 years ago |
Ray
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87774a0a21
Review variables initialization
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6 years ago |
Ray
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b525039e0a
Review ALL examples
|
6 years ago |
Ray
|
6332bc0398
Corrected issue with shader loading
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6 years ago |
Ray
|
245cf2400e
Review shader examples
|
6 years ago |
Ray
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be6d237b9e
Review models examples
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6 years ago |
Ray
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55f8dbc755
WARNING: Redesigned SetShaderValue()
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6 years ago |
raysan5
|
7b8965eb38
Support float texture data on OpenGL ES 2.0
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6 years ago |
Ray
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1ff8947864
Reviewed skybox example
|
7 years ago |
Ray
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c3b948b1b2
Replaced skybox HDR image
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7 years ago |
Ray San
|
6045062a05
Renamed some functions
|
7 years ago |
Ray San
|
4cc12ef2b3
Review camera definition on examples
|
7 years ago |
Ahmad Fatoum
|
f52d2de582
raymath.h: Use C99 inline semantics
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7 years ago |
Ahmad Fatoum
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a5881fb9cc
Revert "raymath.h: Use C99 inline semantics"
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7 years ago |
Ahmad Fatoum
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6ffc8cb799
raymath.h: Use C99 inline semantics
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7 years ago |
raysan5
|
17d40b2f37
Corrected function name
|
8 years ago |
raysan5
|
c6cd07c373
Some tweaks raymath related
|
8 years ago |
raysan5
|
9040526f17
Adapt to new materials system
|
8 years ago |
raysan5
|
2679c4ae9b
Review mesh loading and textures generation
|
8 years ago |
raysan5
|
d368403a13
Working on PBR materials, renamed some data
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8 years ago |
Ray
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6546474fa4
Manual integration of material-pbr into develop
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8 years ago |