our local mirror of the amazing raylib c game development library

Ray cbfa35a39e REVIEW: ImageResizeCanvas() -WIP- 6 years ago
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examples 944a388b1b Include mini_al directly, no separate module 6 years ago
games 7699787473 Added new game: Cat vs Roomba 6 years ago
logo d1e5b4b546 New icon generation 7 years ago
projects 76e968f6b7 Updated audio library: mini_al -> miniaudio 6 years ago
src cbfa35a39e REVIEW: ImageResizeCanvas() -WIP- 6 years ago
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.gitignore 497fb4e49f Remove compiled libraylib.a 6 years ago
.travis.yml 182bdd2e0a Travis CI: bump installed wayland-protocols to v1.15 6 years ago
CHANGELOG 0cf92c59d7 Corrected timing typo 7 years ago
CMakeLists.txt 3f09726331 CMake: Major cleanup to support find_package(raylib) 7 years ago
CODE_OF_CONDUCT.md f992609184 Create CODE_OF_CONDUCT.md 7 years ago
CONTRIBUTING.md 5d34c6ccaa Remove `raylib-rust` 6 years ago
HELPME.md be599a9ece enjoy! 7 years ago
HISTORY.md 93471b0a7c WARNING: Renamed module: audio -> raudio 6 years ago
LICENSE.md e9f3f6347f Update LICENSE.md 7 years ago
README.md 93471b0a7c WARNING: Renamed module: audio -> raudio 6 years ago
ROADMAP.md c5f65c0b16 Updated common documents 7 years ago
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README.md

raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework.

raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? Jump to code examples!

Build Status Chat on Discord License Twitter URL

features

  • NO external dependencies, all required libraries included with raylib
  • Multiple platforms supported: Windows, Linux, MacOS, Android... and many more!
  • Written in plain C code (C99) in PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
  • Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
  • Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Shaders support, including Model shaders and Postprocessing shaders
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Bindings to Lua (raylib-lua), Go (raylib-go) and more!

raylib uses on its core module the outstanding GLFW3 library, embedded inside raylib in the form of rglfw module, avoiding that way external dependencies.

raylib uses on its audio module, the amazing mini_al audio library, single-file header-only and supporting multiple platforms and multiple audio backends.

raylib uses internally multiple single-file header-only libraries to support multiple fileformats loading and saving, all those libraries are embedded with raylib and available in src/external directory.

On Android, native_app_glue module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.

On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.

build and installation

Binary releases for Windows, Linux and macOS are available at the Github Releases page. raylib is also available via multiple package managers on multiple OS distributions. For more info check raylib Wiki.

To build raylib yourself, check out also the raylib Wiki for detailed instructions.

raylib has been developed using exclusively two tools:

Those are the tools recommended to develop with raylib, in fact, those are the tools my students use.

contact

If you are using raylib and you enjoy it, please, let me know.

If you feel you can help, then, helpme!

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.