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@@ -209,7 +209,7 @@ void r_quad_pp(Renderer *r, V2f p1, V2f p2, V4f color)
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r_vertex(r, d, v2f(1.0f, 1.0f), color);
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}
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-void r_sync(Renderer *r)
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+void r_sync_buffers(Renderer *r)
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{
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glBufferSubData(GL_ARRAY_BUFFER,
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0,
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@@ -548,7 +548,7 @@ int main(void)
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v2f(width * -0.5f, height * -0.5f),
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v2f(width * 0.5f, height * 0.5f),
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COLOR_BLACK_V4F);
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- r_sync(&global_renderer);
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+ r_sync_buffers(&global_renderer);
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glDrawArraysInstanced(GL_TRIANGLES, 0, (GLsizei) global_renderer.vertex_buf_sz, 1);
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}
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