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- #include <assert.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <stdarg.h>
- #include <stdbool.h>
- #include <string.h>
- #include <errno.h>
- #include <math.h>
- #define GLFW_INCLUDE_GLEXT
- #include <GLFW/glfw3.h>
- #define LA_IMPLEMENTATION
- #include "la.h"
- #define SV_IMPLEMENTATION
- #include "sv.h"
- #define DEFAULT_SCREEN_WIDTH 1600
- #define DEFAULT_SCREEN_HEIGHT 900
- #define MANUAL_TIME_STEP 0.1
- #include "glextloader.c"
- #define STB_IMAGE_IMPLEMENTATION
- #include "stb_image.h"
- #define STB_IMAGE_WRITE_IMPLEMENTATION
- #include "stb_image_write.h"
- char *slurp_file_into_malloced_cstr(const char *file_path)
- {
- FILE *f = NULL;
- char *buffer = NULL;
- f = fopen(file_path, "r");
- if (f == NULL) goto fail;
- if (fseek(f, 0, SEEK_END) < 0) goto fail;
- long size = ftell(f);
- if (size < 0) goto fail;
- buffer = malloc(size + 1);
- if (buffer == NULL) goto fail;
- if (fseek(f, 0, SEEK_SET) < 0) goto fail;
- fread(buffer, 1, size, f);
- if (ferror(f)) goto fail;
- buffer[size] = '\0';
- if (f) {
- fclose(f);
- errno = 0;
- }
- return buffer;
- fail:
- if (f) {
- int saved_errno = errno;
- fclose(f);
- errno = saved_errno;
- }
- if (buffer) {
- free(buffer);
- }
- return NULL;
- }
- const char *shader_type_as_cstr(GLuint shader)
- {
- switch (shader) {
- case GL_VERTEX_SHADER:
- return "GL_VERTEX_SHADER";
- case GL_FRAGMENT_SHADER:
- return "GL_FRAGMENT_SHADER";
- default:
- return "(Unknown)";
- }
- }
- bool compile_shader_source(const GLchar *source, GLenum shader_type, GLuint *shader)
- {
- *shader = glCreateShader(shader_type);
- glShaderSource(*shader, 1, &source, NULL);
- glCompileShader(*shader);
- GLint compiled = 0;
- glGetShaderiv(*shader, GL_COMPILE_STATUS, &compiled);
- if (!compiled) {
- GLchar message[1024];
- GLsizei message_size = 0;
- glGetShaderInfoLog(*shader, sizeof(message), &message_size, message);
- fprintf(stderr, "ERROR: could not compile %s\n", shader_type_as_cstr(shader_type));
- fprintf(stderr, "%.*s\n", message_size, message);
- return false;
- }
- return true;
- }
- bool compile_shader_file(const char *file_path, GLenum shader_type, GLuint *shader)
- {
- char *source = slurp_file_into_malloced_cstr(file_path);
- if (source == NULL) {
- fprintf(stderr, "ERROR: failed to read file `%s`: %s\n", file_path, strerror(errno));
- errno = 0;
- return false;
- }
- bool ok = compile_shader_source(source, shader_type, shader);
- if (!ok) {
- fprintf(stderr, "ERROR: failed to compile `%s` shader file\n", file_path);
- }
- free(source);
- return ok;
- }
- bool link_program(GLuint vert_shader, GLuint frag_shader, GLuint *program)
- {
- *program = glCreateProgram();
- glAttachShader(*program, vert_shader);
- glAttachShader(*program, frag_shader);
- glLinkProgram(*program);
- GLint linked = 0;
- glGetProgramiv(*program, GL_LINK_STATUS, &linked);
- if (!linked) {
- GLsizei message_size = 0;
- GLchar message[1024];
- glGetProgramInfoLog(*program, sizeof(message), &message_size, message);
- fprintf(stderr, "Program Linking: %.*s\n", message_size, message);
- }
- glDeleteShader(vert_shader);
- glDeleteShader(frag_shader);
- return program;
- }
- typedef enum {
- RESOLUTION_UNIFORM = 0,
- TIME_UNIFORM,
- MOUSE_UNIFORM,
- COUNT_UNIFORMS
- } Uniform;
- static_assert(COUNT_UNIFORMS == 3, "Update list of uniform names");
- static const char *uniform_names[COUNT_UNIFORMS] = {
- [RESOLUTION_UNIFORM] = "resolution",
- [TIME_UNIFORM] = "time",
- [MOUSE_UNIFORM] = "mouse",
- };
- typedef enum {
- VA_POS = 0,
- VA_UV,
- VA_COLOR,
- COUNT_VAS,
- } Vertex_Attrib;
- typedef struct {
- V2f pos;
- V2f uv;
- V4f color;
- } Vertex;
- #define VERTEX_BUF_CAP (8 * 1024)
- typedef struct {
- bool reload_failed;
- GLuint vao;
- GLuint vbo;
- GLuint program;
- GLint uniforms[COUNT_UNIFORMS];
- Vertex vertex_buf[VERTEX_BUF_CAP];
- size_t vertex_buf_sz;
- GLuint texture;
- } Renderer;
- // Global variables (fragile people with CS degree look away)
- static double time = 0.0;
- static bool pause = false;
- static Renderer global_renderer = {0};
- void renderer_push_vertex(Renderer *r, V2f pos, V2f uv, V4f color)
- {
- assert(r->vertex_buf_sz < VERTEX_BUF_CAP);
- r->vertex_buf[r->vertex_buf_sz].pos = pos;
- r->vertex_buf[r->vertex_buf_sz].uv = uv;
- r->vertex_buf[r->vertex_buf_sz].color = color;
- r->vertex_buf_sz += 1;
- }
- void renderer_push_quad(Renderer *r, V2f p1, V2f p2, V4f color)
- {
- V2f a = p1;
- V2f b = v2f(p2.x, p1.y);
- V2f c = v2f(p1.x, p2.y);
- V2f d = p2;
- renderer_push_vertex(r, a, v2f(0.0f, 0.0f), color);
- renderer_push_vertex(r, b, v2f(1.0f, 0.0f), color);
- renderer_push_vertex(r, c, v2f(0.0f, 1.0f), color);
- renderer_push_vertex(r, b, v2f(1.0f, 0.0f), color);
- renderer_push_vertex(r, c, v2f(0.0f, 1.0f), color);
- renderer_push_vertex(r, d, v2f(1.0f, 1.0f), color);
- }
- void renderer_push_checker_board(Renderer *r, int grid_size)
- {
- float cell_width = 2.0f/grid_size;
- float cell_height = 2.0f/grid_size;
- for (int y = 0; y < grid_size; ++y) {
- for (int x = 0; x < grid_size; ++x) {
- renderer_push_quad(
- r,
- v2f(-1.0f + x*cell_width, -1.0f + y*cell_height),
- v2f(-1.0f + (x + 1)*cell_width, -1.0f + (y + 1)*cell_height),
- (x + y)%2 == 0 ? v4f(1.0f, 0.0f, 0.0f, 1.0f) : v4f(0.0f, 0.0f, 0.0f, 1.0f));
- }
- }
- }
- void renderer_sync(Renderer *r)
- {
- glBufferSubData(GL_ARRAY_BUFFER,
- 0,
- sizeof(Vertex) * r->vertex_buf_sz,
- r->vertex_buf);
- }
- bool load_shader_program(const char *vertex_file_path,
- const char *fragment_file_path,
- GLuint *program)
- {
- GLuint vert = 0;
- if (!compile_shader_file(vertex_file_path, GL_VERTEX_SHADER, &vert)) {
- return false;
- }
- GLuint frag = 0;
- if (!compile_shader_file(fragment_file_path, GL_FRAGMENT_SHADER, &frag)) {
- return false;
- }
- if (!link_program(vert, frag, program)) {
- return false;
- }
- return true;
- }
- static char *render_conf = NULL;
- const char *vert_path = NULL;
- const char *frag_path = NULL;
- const char *texture_path = NULL;
- void reload_render_conf(const char *render_conf_path)
- {
- if (render_conf) free(render_conf);
- render_conf = slurp_file_into_malloced_cstr(render_conf_path);
- if (render_conf == NULL) {
- fprintf(stderr, "ERROR: could not load %s: %s\n", render_conf_path, strerror(errno));
- exit(1);
- }
- String_View content = sv_from_cstr(render_conf);
- vert_path = NULL;
- frag_path = NULL;
- texture_path = NULL;
- for (int row = 0; content.count > 0; row++) {
- String_View line = sv_chop_by_delim(&content, '\n');
- const char *line_start = line.data;
- line = sv_trim_left(line);
- if (line.count > 0 && line.data[0] != '#') {
- String_View key = sv_trim(sv_chop_by_delim(&line, '='));
- String_View value = sv_trim_left(line);
- ((char*)value.data)[value.count] = '\0';
- // ^^^SAFETY NOTES: this is needed so we can use `value` as a NULL-terminated C-string.
- // This should not cause any problems because the original string `render_conf`
- // that we are processing the `value` from is mutable, NULL-terminated and we are splitting
- // it by newlines which garantees that there is always a character after
- // the end of `value`.
- //
- // Let's consider an example where `render_conf` is equal to this:
- //
- // ```
- // key = value\n
- // key = value\n
- // key = value\0
- // ```
- //
- // There is always something after `value`. It's either `\n` or `\0`. With all of these
- // invariats in place writing to `value.data[value.count]` should be safe.
- if (sv_eq(key, SV("vert"))) {
- vert_path = value.data;
- printf("Vertex Path: %s\n", vert_path);
- } else if (sv_eq(key, SV("frag"))) {
- frag_path = value.data;
- printf("Fragment Path: %s\n", frag_path);
- } else if (sv_eq(key, SV("texture"))) {
- texture_path = value.data;
- printf("Texture Path: %s\n", texture_path);
- } else {
- printf("%s:%d:%ld: ERROR: unsupported key `"SV_Fmt"`\n",
- render_conf_path, row, key.data - line_start,
- SV_Arg(key));
- }
- }
- }
- }
- void renderer_reload_textures(Renderer *r)
- {
- int texture_width, texture_height;
- unsigned char *texture_pixels = stbi_load(texture_path, &texture_width, &texture_height, NULL, 4);
- if (texture_pixels == NULL) {
- fprintf(stderr, "ERROR: could not load image %s: %s\n",
- texture_path, strerror(errno));
- return;
- }
- glDeleteTextures(1, &r->texture);
- glGenTextures(1, &r->texture);
- glBindTexture(GL_TEXTURE_2D, r->texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
- glTexImage2D(GL_TEXTURE_2D,
- 0,
- GL_RGBA,
- texture_width,
- texture_height,
- 0,
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- texture_pixels);
- stbi_image_free(texture_pixels);
- }
- void renderer_reload_shaders(Renderer *r)
- {
- glDeleteProgram(r->program);
- r->reload_failed = true;
- glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
- {
- if (!load_shader_program(vert_path, frag_path, &r->program)) {
- return;
- }
- glUseProgram(r->program);
- for (Uniform index = 0; index < COUNT_UNIFORMS; ++index) {
- r->uniforms[index] = glGetUniformLocation(r->program, uniform_names[index]);
- }
- }
- r->reload_failed = false;
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- printf("Successfully Reload the Shaders\n");
- }
- void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
- {
- (void) scancode;
- (void) action;
- (void) mods;
- if (action == GLFW_PRESS) {
- if (key == GLFW_KEY_F5) {
- reload_render_conf("render.conf");
- renderer_reload_textures(&global_renderer);
- renderer_reload_shaders(&global_renderer);
- } else if (key == GLFW_KEY_F6) {
- #define SCREENSHOT_PNG_PATH "screenshot.png"
- printf("Saving the screenshot at %s\n", SCREENSHOT_PNG_PATH);
- int width, height;
- glfwGetWindowSize(window, &width, &height);
- void *pixels = malloc(4 * width * height);
- if (pixels == NULL) {
- fprintf(stderr, "ERROR: could not allocate memory for pixels to make a screenshot: %s\n",
- strerror(errno));
- return;
- }
- glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- if (!stbi_write_png(SCREENSHOT_PNG_PATH, width, height, 4, pixels, width * 4)) {
- fprintf(stderr, "ERROR: could not save %s: %s\n", SCREENSHOT_PNG_PATH, strerror(errno));
- }
- free(pixels);
- } else if (key == GLFW_KEY_SPACE) {
- pause = !pause;
- } else if (key == GLFW_KEY_Q) {
- exit(1);
- }
- if (pause) {
- if (key == GLFW_KEY_LEFT) {
- time -= MANUAL_TIME_STEP;
- } else if (key == GLFW_KEY_RIGHT) {
- time += MANUAL_TIME_STEP;
- }
- }
- }
- }
- void window_size_callback(GLFWwindow* window, int width, int height)
- {
- (void) window;
- glViewport(0, 0, width, height);
- }
- void MessageCallback(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const GLchar* message,
- const void* userParam)
- {
- (void) source;
- (void) id;
- (void) length;
- (void) userParam;
- fprintf(stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n",
- (type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""),
- type, severity, message);
- }
- void renderer_init(Renderer *r)
- {
- glGenVertexArrays(1, &r->vao);
- glBindVertexArray(r->vao);
- glGenBuffers(1, &r->vbo);
- glBindBuffer(GL_ARRAY_BUFFER, r->vbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(r->vertex_buf), r->vertex_buf, GL_DYNAMIC_DRAW);
- glEnableVertexAttribArray(VA_POS);
- glVertexAttribPointer(VA_POS,
- 2,
- GL_FLOAT,
- GL_FALSE,
- sizeof(Vertex),
- (void*) offsetof(Vertex, pos));
- glEnableVertexAttribArray(VA_UV);
- glVertexAttribPointer(VA_UV,
- 2,
- GL_FLOAT,
- GL_FALSE,
- sizeof(Vertex),
- (void*) offsetof(Vertex, uv));
- glEnableVertexAttribArray(VA_COLOR);
- glVertexAttribPointer(VA_COLOR,
- 4,
- GL_FLOAT,
- GL_FALSE,
- sizeof(Vertex),
- (void*) offsetof(Vertex, color));
- }
- void renderer_clear(Renderer *r)
- {
- r->vertex_buf_sz = 0;
- }
- #define COLOR_BLACK_V4F ((V4f){0.0f, 0.0f, 0.0f, 1.0f})
- int main(void)
- {
- reload_render_conf("render.conf");
- if (!glfwInit()) {
- fprintf(stderr, "ERROR: could not initialize GLFW\n");
- exit(1);
- }
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- GLFWwindow * const window = glfwCreateWindow(
- DEFAULT_SCREEN_WIDTH,
- DEFAULT_SCREEN_HEIGHT,
- "OpenGL Template",
- NULL,
- NULL);
- if (window == NULL) {
- fprintf(stderr, "ERROR: could not create a window.\n");
- glfwTerminate();
- exit(1);
- }
- int gl_ver_major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
- int gl_ver_minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
- printf("OpenGL %d.%d\n", gl_ver_major, gl_ver_minor);
- glfwMakeContextCurrent(window);
- load_gl_extensions();
- if (glDrawArraysInstanced == NULL) {
- fprintf(stderr, "Support for EXT_draw_instanced is required!\n");
- exit(1);
- }
- if (glDebugMessageCallback != NULL) {
- glEnable(GL_DEBUG_OUTPUT);
- glDebugMessageCallback(MessageCallback, 0);
- }
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- renderer_init(&global_renderer);
- renderer_reload_textures(&global_renderer);
- renderer_reload_shaders(&global_renderer);
- glfwSetKeyCallback(window, key_callback);
- glfwSetFramebufferSizeCallback(window, window_size_callback);
- time = glfwGetTime();
- double prev_time = 0.0;
- while (!glfwWindowShouldClose(window)) {
- glClear(GL_COLOR_BUFFER_BIT);
- int width, height;
- glfwGetWindowSize(window, &width, &height);
- double xpos, ypos;
- glfwGetCursorPos(window, &xpos, &ypos);
- if (!global_renderer.reload_failed) {
- static_assert(COUNT_UNIFORMS == 3, "Update the uniform sync");
- glUniform2f(global_renderer.uniforms[RESOLUTION_UNIFORM], (GLfloat) width, (GLfloat) height);
- glUniform1f(global_renderer.uniforms[TIME_UNIFORM], (GLfloat) time);
- glUniform2f(global_renderer.uniforms[MOUSE_UNIFORM], (GLfloat) xpos, (GLfloat) (height - ypos));
- renderer_clear(&global_renderer);
- renderer_push_quad(
- &global_renderer,
- v2f(width * -0.5f, height * -0.5f),
- v2f(width * 0.5f, height * 0.5f),
- COLOR_BLACK_V4F);
- renderer_sync(&global_renderer);
- glDrawArraysInstanced(GL_TRIANGLES, 0, (GLsizei) global_renderer.vertex_buf_sz, 1);
- }
- glfwSwapBuffers(window);
- glfwPollEvents();
- double cur_time = glfwGetTime();
- if (!pause) {
- time += cur_time - prev_time;
- }
- prev_time = cur_time;
- }
- return 0;
- }
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