Commit History

Author SHA1 Message Date
  David Piuva 906b9fef5a Replacing most C library dependencies with equivalent dependencies in C++. 1 year ago
  David Piuva cb1c9ba27c Using the application's path to launch the Sandbox example from a different path. 3 years ago
  David Piuva 2b55ffccbe Scheduled background updates and checked off other completed tasks. 5 years ago
  David Piuva 0ecf724e33 Using ortho_ prefix for direction indices. 5 years ago
  David Piuva 95dbc22b08 Avoiding infinite background depth for faster deferred light. 5 years ago
  David Piuva c515baf9c6 Using less than 1.0 in camera speed got stuck on high frame-rates. 5 years ago
  David Piuva 60d6ae7143 Erasing sprites and models using delete in Sandbox. 5 years ago
  David Piuva ebed083669 Making the root panel invisible should probably not be allowed. 5 years ago
  David Piuva 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 years ago
  David Piuva 1316072e42 Toggling shadows in the Sandbox example. 5 years ago
  David Piuva 70dc39885c Using CR-LF line endings in UTF-8 for source files. 5 years ago
  David Piuva eab27933fe Placing dense background models with a simple rotation. 5 years ago
  David Piuva 7c908edfc8 Implemented dense isometric background models. 5 years ago
  David Piuva c3f3cdf0d5 Rendering a model brush in Sandbox edit mode. 5 years ago
  David Piuva e287c8599d Resolved ambiguity of key mappings in Sandbox. 5 years ago
  David Piuva bd44d1b7df General clean-up and fixes for the Sandbox example. 5 years ago
  David Piuva 0ca64ed41e Made the Sandbox edit mode power-efficient by waiting for input. 5 years ago
  David Piuva 7030057d08 Designed a visual interface for mock-up level design tools in Sandbox. 5 years ago
  David Piuva 1b9c027de0 Made dense model rendering twice as fast using a custom format. 5 years ago
  David Piuva 0a41152476 Using multiple test models to test performance in Sandbox. 5 years ago
  David Piuva a18e2ed992 Moving the flying barrel with a less strict transform. 5 years ago
  David Piuva a03470fb3b Made a faster low-detailed barrel model for real-time rendering. 5 years ago
  David Piuva 5053f40439 Made it easy to scale the dense test model. 5 years ago
  David Piuva 15de5c0077 Only showing the strange spinning barrel after pressing Y. 5 years ago
  David Piuva 7a067f7118 Made it possible to mix deep sprites with freely rotated dynamic models. 5 years ago
  David Piuva 38fd49a7f9 Refactored sprite generation to be more reusable. 5 years ago
  David Piuva 3f922b28b3 Noticed that key press events are starting to act strange after increasing frame-rates. 5 years ago
  David Piuva 431b67450f Removed pointless profiling of displaying the canvas. (Runs on background thread) 5 years ago
  David Piuva 41b9d6e306 Toned down the sun light and renamed it to ambient light. 5 years ago
  David Piuva 249c0fa450 Importing stanford PLY models for isometric sprite generation. 5 years ago