David Piuva 03fa03ad43 Documented how to choose the right collection and when to use Buffer and SafePointer instead. 23 ore în urmă
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Generator 03fa03ad43 Documented how to choose the right collection and when to use Buffer and SafePointer instead. 23 ore în urmă
Images 727c51829f HTML generator for documentation. Similar to markdown but customized. 5 ani în urmă
Buffers.html 5a2eee2f5f Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types. 1 an în urmă
ChoosingStorage.html 03fa03ad43 Documented how to choose the right collection and when to use Buffer and SafePointer instead. 23 ore în urmă
Files.html c6c74fb89d Documented how to use the X vectors for image processing, but only mentioned the F vector briefly to avoid confusing beginners. 2 ani în urmă
ImageProcessing.html 0bbabf38c5 Created an arena allocator for getting heap memory. 1 an în urmă
Images.html c6c74fb89d Documented how to use the X vectors for image processing, but only mentioned the F vector briefly to avoid confusing beginners. 2 ani în urmă
License.html fcb09ef675 Clarified that Unlicense is also used for contributions. 23 ore în urmă
Manual.html 03fa03ad43 Documented how to choose the right collection and when to use Buffer and SafePointer instead. 23 ore în urmă
Security.html c6c74fb89d Documented how to use the X vectors for image processing, but only mentioned the F vector briefly to avoid confusing beginners. 2 ani în urmă
Starting.html 8303a2fdcf After testing on two versions of MacOS, testing with a 16-bit monitor, and concluding that the fullscreen button is not essential, it is time to announce MacOS as officially supported by the media layer. 4 zile în urmă
Strings.html 0bbabf38c5 Created an arena allocator for getting heap memory. 1 an în urmă
StyleGuide.html 06b4ae7d49 Running tests on MS-Windows using the Builder build system. 11 luni în urmă
Troubleshooting.html 9afebb97af Documented that inconsistent case in paths can cause duplicate linking in the Builder build system. 7 luni în urmă