David Piuva 11a84ab32c Replaced int with int32_t and made some declarations static. před 4 týdny
..
RgbaMultiply.h ba162b1f68 Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors. před 7 měsíci
Shader.h e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. před 8 měsíci
fillerTemplates.h 11a84ab32c Replaced int with int32_t and made some declarations static. před 1 týdnem
includeShader.h 8ba2e9c9de Moved lots of code into an implementation folder. před 1 rokem
shaderMethods.h ba162b1f68 Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors. před 7 měsíci
shaderTypes.h 8ba2e9c9de Moved lots of code into an implementation folder. před 1 rokem