David Piuva 11a84ab32c Replaced int with int32_t and made some declarations static. hai 4 semanas
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RgbaMultiply.h ba162b1f68 Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors. hai 7 meses
Shader.h e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. hai 8 meses
fillerTemplates.h 11a84ab32c Replaced int with int32_t and made some declarations static. hai 1 semana
includeShader.h 8ba2e9c9de Moved lots of code into an implementation folder. hai 1 ano
shaderMethods.h ba162b1f68 Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors. hai 7 meses
shaderTypes.h 8ba2e9c9de Moved lots of code into an implementation folder. hai 1 ano