Pillar.dsm 330 B

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  1. ; Dense Sprite Model Format
  2. angles = 1
  3. <Part>
  4. XAxis = 1.0, 0.0, 0.0
  5. YAxis = 0.0, 1.0, 0.0
  6. ZAxis = 0.0, 0.0, 1.0
  7. Origin = 0.0, 0.5, 0.0
  8. Displacement = 0.08
  9. ClipZero = 0
  10. Mirror = 0
  11. PatchHeight = 1
  12. Radius = 0.15
  13. Visible: Cylinder, PillarHeight.png, PillarColor.png
  14. Shadow: Cylinder, 0.15, 1.0, 8