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- ; Dense Sprite Model Format
- angles = 2
- <Part>
- XAxis = 1.0, 0.0, 0.0
- YAxis = 0.0, 1.0, 0.0
- ZAxis = 0.0, 0.0, 1.0
- Origin = 0.0, 0.0, 0.0
- ; Right handed models will automatically have the X axis negated and triangles reversed
- Visible: RightHandedModel, Barrel.ply
- Shadow: RightHandedModel, Barrel_Shadow.ply
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