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-
- #include <cassert>
- #include <limits>
- #include <functional>
- #include "../../DFPSR/includeFramework.h"
- #include "../SpriteEngine/spriteAPI.h"
- #include "../SpriteEngine/importer.h"
- using namespace dsr;
- static constexpr float colorScale = 1.0f / 255.0f;
- static FVector4D pixelToVertexColor(const ColorRgbaI32& color) {
- return FVector4D(color.red * colorScale, color.green * colorScale, color.blue * colorScale, 1.0f);
- }
- static int createTriangle(Model& model, int part, int indexA, int indexB, int indexC, FVector4D colorA, FVector4D colorB, FVector4D colorC, bool flip = false) {
- if (flip) {
- int poly = model_addTriangle(model, part, indexB, indexA, indexC);
- model_setVertexColor(model, part, poly, 0, colorB);
- model_setVertexColor(model, part, poly, 1, colorA);
- model_setVertexColor(model, part, poly, 2, colorC);
- return poly;
- } else {
- int poly = model_addTriangle(model, part, indexA, indexB, indexC);
- model_setVertexColor(model, part, poly, 0, colorA);
- model_setVertexColor(model, part, poly, 1, colorB);
- model_setVertexColor(model, part, poly, 2, colorC);
- return poly;
- }
- }
- using TransformFunction = std::function<FVector3D(int pixelX, int pixelY, int displacement)>;
- // Returns the start point index for another side to weld against
- int createGridSide(Model& model, int part, const ImageU8& heightMap, const ImageRgbaU8& colorMap,
- const TransformFunction& transform, bool clipZero, bool mergeSides, bool flipDepth = false, bool flipFaces = false, int otherStartPointIndex = -1) {
- int startPointIndex = model_getNumberOfPoints(model);
- int mapWidth = image_getWidth(heightMap);
- int mapHeight = image_getHeight(heightMap);
- int flipScale = flipDepth ? -1 : 1;
- int columns = mergeSides ? mapWidth + 1 : mapWidth;
- // Create a part for the polygons
- for (int z = 0; z < mapHeight; z++) {
- for (int x = 0; x < columns; x++) {
- // Sample the height map and convert to world space
- int cx = x % mapWidth;
- int heightC = image_readPixel_border(heightMap, cx, z);
- // Add the point to the model
- if (x < mapWidth) {
- // Create a position from the 3D index
- model_addPoint(model, transform(x, z, heightC * flipScale));
- }
- if (x > 0 && z > 0) {
- // Create vertex data
- // A-B
- // |
- // D-C
- int px = x - 1;
- int cz = z;
- int pz = z - 1;
- // Sample previous heights
- int heightA = image_readPixel_border(heightMap, px, pz);
- int heightB = image_readPixel_border(heightMap, cx, pz);
- int heightD = image_readPixel_border(heightMap, px, cz);
- // Tell where to weld with another side's points
- bool weldA = otherStartPointIndex > -1 && heightA == 0;
- bool weldB = otherStartPointIndex > -1 && heightB == 0;
- bool weldC = otherStartPointIndex > -1 && heightC == 0;
- bool weldD = otherStartPointIndex > -1 && heightD == 0;
- // Get indices to points
- int indexA = (weldA ? otherStartPointIndex : startPointIndex) + px + pz * mapWidth;
- int indexB = (weldB ? otherStartPointIndex : startPointIndex) + cx + pz * mapWidth;
- int indexC = (weldC ? otherStartPointIndex : startPointIndex) + cx + cz * mapWidth;
- int indexD = (weldD ? otherStartPointIndex : startPointIndex) + px + cz * mapWidth;
- // Sample colors
- FVector4D colorA = pixelToVertexColor(image_readPixel_tile(colorMap, px, pz));
- FVector4D colorB = pixelToVertexColor(image_readPixel_tile(colorMap, cx, pz));
- FVector4D colorC = pixelToVertexColor(image_readPixel_tile(colorMap, cx, cz));
- FVector4D colorD = pixelToVertexColor(image_readPixel_tile(colorMap, px, cz));
- // Decide how to split triangles and which ones to display
- bool acSplit = false;
- bool skipFirst = false;
- bool skipSecond = false;
- if (heightA == 0 && heightC == 0) {
- // ABCD fan of ABC and ACD
- acSplit = true;
- if (heightB == 0) { skipFirst = true; }
- if (heightD == 0) { skipSecond = true; }
- } else if (heightB == 0 && heightD == 0) {
- // BCDA fan of ACD and BDA
- acSplit = false;
- if (heightC == 0) { skipFirst = true; }
- if (heightA == 0) { skipSecond = true; }
- } else {
- int cA = image_readPixel_tile(heightMap, cx - 2, cz - 2);
- int cB = image_readPixel_tile(heightMap, cx + 1, cz - 2);
- int cC = image_readPixel_tile(heightMap, cx + 1, cz + 1);
- int cD = image_readPixel_tile(heightMap, cx - 2, cz + 1);
- int diffAC = abs((cA + cC) - (heightA + heightC));
- int diffBD = abs((cB + cD) - (heightB + heightD));
- acSplit = diffBD > diffAC;
- }
- if (!clipZero) {
- skipFirst = false;
- skipSecond = false;
- }
- // Create a polygon
- if (!(skipFirst && skipSecond)) {
- if (acSplit) {
- if (!skipFirst) {
- createTriangle(model, part,
- indexA, indexB, indexC,
- colorA, colorB, colorC, flipFaces
- );
- }
- if (!skipSecond) {
- createTriangle(model, part,
- indexA, indexC, indexD,
- colorA, colorC, colorD, flipFaces
- );
- }
- } else {
- if (!skipFirst) {
- createTriangle(model, part,
- indexB, indexC, indexD,
- colorB, colorC, colorD, flipFaces
- );
- }
- if (!skipSecond) {
- createTriangle(model, part,
- indexB, indexD, indexA,
- colorB, colorD, colorA, flipFaces
- );
- }
- }
- }
- }
- }
- }
- return startPointIndex;
- }
- // clipZero:
- // Removing triangles from pixels with displacement zero.
- // Used for carving out non-square shapes using black height as the background.
- // mergeSides:
- // Connect vertices from the left side of the image with the right side using additional polygons.
- // Used for cylinder shapes to remove the seam where the sides meet.
- // mirror:
- // Create another instance of the height field with surfaces and displacement turned in the other direction.
- // weldNormals:
- // Merges normals between mirrored sides to let normals at displacement zero merge with the other side.
- // mirror must be active for this to have an effect, because there's no mirrored side to weld against otherwise.
- // clipZero must be active to hide polygons without a normal. (What is the average direction of two opposing planes?)
- void createGrid(Model& model, int part, const ImageU8& heightMap, const ImageRgbaU8& colorMap,
- const TransformFunction& transform, bool clipZero, bool mergeSides, bool mirror, bool weldNormals) {
- if (weldNormals && !mirror) {
- printText("\n Warning! Cannot weld normals without a mirrored side. The \"weldNormals\" will be ignored because \"mirror\" was not active.\n\n");
- weldNormals = false;
- }
- if (weldNormals && !clipZero) {
- printText("\n Warning! Cannot weld normals without clipping zero displacement. The \"weldNormals\" will be ignored because \"clipZero\" was not active.\n\n");
- weldNormals = false;
- }
- // Generate primary side
- int otherStartPointIndex = createGridSide(model, part, heightMap, colorMap, transform, clipZero, mergeSides);
- // Generate additional mirrored side
- if (mirror) {
- createGridSide(model, part, heightMap, colorMap, transform, clipZero, mergeSides, true, true, weldNormals ? otherStartPointIndex : -1);
- }
- }
- // The part of ParserState that resets when creating a new part but is kept after generating geometry
- struct PartSettings {
- Transform3D location;
- float displacement = 1.0f, patchWidth = 1.0f, patchHeight = 1.0f, radius = 0.0f;
- int clipZero = 0; // 1 will cut away displacements from height zero, 0 will try to display all polygons
- int mirror = 0; // 1 will let height fields generate polygons on both sides to create solid shapes
- PartSettings() {}
- };
- struct ParserState {
- String sourcePath;
- int angles = 4;
- Model model, shadow;
- int part = -1; // Current part index for model (No index used for shadows)
- PartSettings partSettings;
- explicit ParserState(const String& sourcePath) : sourcePath(sourcePath), model(model_create()), shadow(model_create()) {
- model_addEmptyPart(this->shadow, U"shadow");
- }
- };
- static void parse_scope(ParserState& state, const ReadableString& key) {
- // End the previous scope
- state.partSettings = PartSettings();
- state.part = -1;
- if (string_caseInsensitiveMatch(key, U"PART")) {
- // Enter a new part's scope
- printText(" New part begins\n");
- state.part = model_addEmptyPart(state.model, U"part");
- } else {
- printText(" Unrecognized scope ", key, " within <>.\n");
- }
- }
- #define MATCH_ASSIGN_GLOBAL(NAME,ACCESS,PARSER,DESCRIPTION) \
- if (string_caseInsensitiveMatch(key, NAME)) { \
- ACCESS = PARSER(value); \
- printText(" ", #DESCRIPTION, " = ", ACCESS, "\n"); \
- }
- #define MATCH_ASSIGN(BLOCK,NAME,ACCESS,PARSER,DESCRIPTION) \
- if (string_caseInsensitiveMatch(key, NAME)) { \
- if (state.BLOCK == -1) { \
- printText(" Cannot assign ", DESCRIPTION, " without a ", #BLOCK, ".\n"); \
- } else { \
- ACCESS = PARSER(value); \
- printText(" ", #DESCRIPTION, " = ", ACCESS, "\n"); \
- } \
- }
- static void parse_assignment(ParserState& state, const ReadableString& key, const ReadableString& value) {
- MATCH_ASSIGN_GLOBAL(U"Angles", state.angles, string_toInteger, "camera angle count")
- else MATCH_ASSIGN(part, U"Origin", state.partSettings.location.position, parseFVector3D, "origin")
- else MATCH_ASSIGN(part, U"XAxis", state.partSettings.location.transform.xAxis, parseFVector3D, "X-Axis")
- else MATCH_ASSIGN(part, U"YAxis", state.partSettings.location.transform.yAxis, parseFVector3D, "Y-Axis")
- else MATCH_ASSIGN(part, U"ZAxis", state.partSettings.location.transform.zAxis, parseFVector3D, "Z-Axis")
- else MATCH_ASSIGN(part, U"Displacement", state.partSettings.displacement, string_toDouble, "displacement")
- else MATCH_ASSIGN(part, U"ClipZero", state.partSettings.clipZero, string_toInteger, "zero clipping")
- else MATCH_ASSIGN(part, U"Mirror", state.partSettings.mirror, string_toInteger, "mirror flag")
- else MATCH_ASSIGN(part, U"PatchWidth", state.partSettings.patchWidth, string_toDouble, "patch width")
- else MATCH_ASSIGN(part, U"PatchHeight", state.partSettings.patchHeight, string_toDouble, "patch height")
- else MATCH_ASSIGN(part, U"Radius", state.partSettings.radius, string_toDouble, "radius")
- else {
- printText(" Tried to assign ", value, " to unrecognized key ", key, ".\n");
- }
- }
- enum class Shape {
- None, Plane, Box, Cylinder, LeftHandedModel, RightHandedModel
- };
- static Shape ShapeFromName(const ReadableString& name) {
- if (string_caseInsensitiveMatch(name, U"PLANE")) {
- return Shape::Plane;
- } else if (string_caseInsensitiveMatch(name, U"BOX")) {
- return Shape::Box;
- } else if (string_caseInsensitiveMatch(name, U"CYLINDER")) {
- return Shape::Cylinder;
- } else if (string_caseInsensitiveMatch(name, U"LEFTHANDEDMODEL")) {
- return Shape::LeftHandedModel;
- } else if (string_caseInsensitiveMatch(name, U"RIGHTHANDEDMODEL")) {
- return Shape::RightHandedModel;
- } else {
- throwError("Unhandled shape \"", name, "\"!\n");
- return Shape::None;
- }
- }
- static String nameOfShape(Shape shape) {
- if (shape == Shape::None) {
- return U"None";
- } else if (shape == Shape::Plane) {
- return U"Plane";
- } else if (shape == Shape::Box) {
- return U"Box";
- } else if (shape == Shape::Cylinder) {
- return U"Cylinder";
- } else if (shape == Shape::LeftHandedModel) {
- return U"LeftHandedModel";
- } else if (shape == Shape::RightHandedModel) {
- return U"RightHandedModel";
- } else {
- return U"?";
- }
- }
- // TODO: Arguments for repeating the input images so that pillars can reuse textures for multiple sides when only one camera angle will be saved
- static void generateField(ParserState& state, Shape shape, const ImageU8& heightMap, const ImageRgbaU8& colorMap, bool shadow) {
- Transform3D system = state.partSettings.location;
- bool clipZero = state.partSettings.clipZero;
- float offsetPerUnit = state.partSettings.displacement / 255.0f;
- bool mirror = state.partSettings.mirror != 0;
- bool mergeSides = shape == Shape::Cylinder;
- bool weldNormals = mirror && clipZero;
- // Create a transform function based on the shape
- TransformFunction transform;
- if (shape == Shape::Plane) {
- // PatchWidth along local X
- // PatchHeight along local Z
- // Displacement along local Y
- float widthScale = state.partSettings.patchWidth / (image_getWidth(heightMap) - 1);
- float heightScale = state.partSettings.patchHeight / -(image_getHeight(heightMap) - 1);
- FVector3D localScaling = FVector3D(widthScale, offsetPerUnit, heightScale);
- FVector3D localOrigin = FVector3D(state.partSettings.patchWidth * -0.5f, 0.0f, state.partSettings.patchHeight * 0.5f);
- transform = [system, localOrigin, localScaling](int pixelX, int pixelY, int displacement){
- return system.transformPoint(localOrigin + (FVector3D(pixelX, displacement, pixelY) * localScaling));
- };
- } else if (shape == Shape::Cylinder) {
- // Radius + Displacement along local X, Z
- // PatchHeight along local Y
- float radius = state.partSettings.radius;
- float angleScale = 6.283185307f / image_getWidth(heightMap);
- float angleOffset = angleScale * 0.5f; // Start and end half a pixel from the seam
- float heightScale = state.partSettings.patchHeight / -(image_getHeight(heightMap) - 1);
- float heightOffset = state.partSettings.patchHeight * 0.5f;
- int lastRow = image_getHeight(heightMap) - 1;
- bool fillHoles = !mirror && !clipZero; // Automatically fill the holes to close the shape when not mirroring nor clipping the sides
- transform = [system, angleOffset, angleScale, heightOffset, heightScale, radius, offsetPerUnit, fillHoles, lastRow](int pixelX, int pixelY, int displacement){
- float angle = ((float)pixelX * angleScale) + angleOffset;
- float offset = ((float)displacement * offsetPerUnit) + radius;
- float height = ((float)pixelY * heightScale) + heightOffset;
- if (fillHoles && (pixelY == 0 || pixelY == lastRow)) {
- offset = 0.0f;
- }
- return system.transformPoint(FVector3D(-sin(angle) * offset, height, cos(angle) * offset));
- };
- } else {
- printText("Field generation is not implemented for ", nameOfShape(shape), "!\n");
- return;
- }
- if (shadow) {
- createGrid(state.shadow, 0, heightMap, colorMap, transform, clipZero, mergeSides, mirror, weldNormals);
- } else {
- createGrid(state.model, state.part, heightMap, colorMap, transform, clipZero, mergeSides, mirror, weldNormals);
- }
- }
- static void generateBasicShape(ParserState& state, Shape shape, const ReadableString& arg1, const ReadableString& arg2, const ReadableString& arg3, bool shadow) {
- Transform3D system = state.partSettings.location;
- Model model = shadow ? state.shadow : state.model;
- int part = shadow ? 0 : state.part;
- // All shapes are centered around the axis system's origin from -0.5 to +0.5 of any given size
- if (shape == Shape::Box) {
- // Parse arguments
- float width = string_toDouble(arg1);
- float height = string_toDouble(arg2);
- float depth = string_toDouble(arg3);
- // Create a bound
- FVector3D upper = FVector3D(width, height, depth) * 0.5f;
- FVector3D lower = -upper;
- // Positions
- int first = model_getNumberOfPoints(model);
- model_addPoint(model, system.transformPoint(FVector3D(lower.x, lower.y, lower.z))); // first + 0: Left-down-near
- model_addPoint(model, system.transformPoint(FVector3D(lower.x, lower.y, upper.z))); // first + 1: Left-down-far
- model_addPoint(model, system.transformPoint(FVector3D(lower.x, upper.y, lower.z))); // first + 2: Left-up-near
- model_addPoint(model, system.transformPoint(FVector3D(lower.x, upper.y, upper.z))); // first + 3: Left-up-far
- model_addPoint(model, system.transformPoint(FVector3D(upper.x, lower.y, lower.z))); // first + 4: Right-down-near
- model_addPoint(model, system.transformPoint(FVector3D(upper.x, lower.y, upper.z))); // first + 5: Right-down-far
- model_addPoint(model, system.transformPoint(FVector3D(upper.x, upper.y, lower.z))); // first + 6: Right-up-near
- model_addPoint(model, system.transformPoint(FVector3D(upper.x, upper.y, upper.z))); // first + 7: Right-up-far
- // Polygons
- model_addQuad(model, part, first + 3, first + 2, first + 0, first + 1); // Left quad
- model_addQuad(model, part, first + 6, first + 7, first + 5, first + 4); // Right quad
- model_addQuad(model, part, first + 2, first + 6, first + 4, first + 0); // Front quad
- model_addQuad(model, part, first + 7, first + 3, first + 1, first + 5); // Back quad
- model_addQuad(model, part, first + 3, first + 7, first + 6, first + 2); // Top quad
- model_addQuad(model, part, first + 0, first + 4, first + 5, first + 1); // Bottom quad
- } else if (shape == Shape::Cylinder) {
- // Parse arguments
- float radius = string_toDouble(arg1);
- float height = string_toDouble(arg2);
- int sideCount = string_toDouble(arg3);
- // Create a bound
- float topHeight = height * 0.5f;
- float bottomHeight = height * -0.5f;
- // Positions
- float angleScale = 6.283185307 / (float)sideCount;
- int centerTop = model_addPoint(model, system.transformPoint(FVector3D(0.0f, topHeight, 0.0f)));
- int firstTopSide = model_getNumberOfPoints(model);
- for (int p = 0; p < sideCount; p++) {
- float radians = p * angleScale;
- model_addPoint(model, system.transformPoint(FVector3D(sin(radians) * radius, topHeight, cos(radians) * radius)));
- }
- int centerBottom = model_addPoint(model, system.transformPoint(FVector3D(0.0f, bottomHeight, 0.0f)));
- int firstBottomSide = model_getNumberOfPoints(model);
- for (int p = 0; p < sideCount; p++) {
- float radians = p * angleScale;
- model_addPoint(model, system.transformPoint(FVector3D(sin(radians) * radius, bottomHeight, cos(radians) * radius)));
- }
- for (int p = 0; p < sideCount; p++) {
- int q = (p + 1) % sideCount;
- // Top fan
- model_addTriangle(model, part, centerTop, firstTopSide + p, firstTopSide + q);
- // Bottom fan
- model_addTriangle(model, part, centerBottom, firstBottomSide + q, firstBottomSide + p);
- // Side
- model_addQuad(model, part, firstTopSide + q, firstTopSide + p, firstBottomSide + p, firstBottomSide + q);
- }
- } else {
- printText("Basic shape generation is not implemented for ", nameOfShape(shape), "!\n");
- return;
- }
- }
- // Used when displaying shadow models for debugging
- static ImageRgbaU8 createDebugTexture() {
- ImageRgbaU8 result = image_create_RgbaU8(2, 2);
- image_writePixel(result, 0, 0, ColorRgbaI32(255, 0, 0, 255));
- image_writePixel(result, 1, 0, ColorRgbaI32(0, 255, 0, 255));
- image_writePixel(result, 0, 1, ColorRgbaI32(0, 0, 255, 255));
- image_writePixel(result, 1, 1, ColorRgbaI32(255, 255, 0, 255));
- return result;
- }
- ImageRgbaU8 debugTexture = createDebugTexture();
- static void parse_shape(ParserState& state, List<String>& args, bool shadow) {
- if (state.part == -1) {
- printText(" Cannot generate a ", args[0], " without a part.\n");
- }
- Shape shape = ShapeFromName(args[0]);
- if (shape == Shape::LeftHandedModel || shape == Shape::RightHandedModel) {
- if (args.length() > 2) {
- printText(" Too many arguments when trying to load a model. Just give one file name without spaces.\n");
- } else if (args.length() < 2) {
- printText(" Loading a model requires a filename.\n");
- } else {
- bool flipX = (shape == Shape::RightHandedModel);
- Model targetModel = shadow ? state.shadow : state.model;
- int targetPart = shadow ? 0 : state.part;
- importer_loadModel(targetModel, targetPart, string_combine(state.sourcePath, args[1]), flipX, state.partSettings.location);
- }
- } else if (args.length() == 2) {
- // Shape, HeightMap
- ImageU8 heightMap = image_get_red(image_load_RgbaU8(state.sourcePath + args[1]));
- generateField(state, shape, heightMap, debugTexture, shadow);
- } else if (args.length() == 3) {
- // Shape, HeightMap, ColorMap
- ImageU8 heightMap = image_get_red(image_load_RgbaU8(state.sourcePath + args[1]));
- ImageRgbaU8 colorMap = image_load_RgbaU8(state.sourcePath + args[2]);
- generateField(state, shape, heightMap, colorMap, shadow);
- } else if (args.length() == 4) {
- // Shape, Width, Height, Depth
- generateBasicShape(state, shape, args[1], args[2], args[3], shadow);
- } else {
- printText(" The ", args[0], " shape needs at least a height map to know the number of vertices to generate. A color map can also be given.\n");
- }
- }
- static void parse_dsm(ParserState& state, const ReadableString& content) {
- List<String> lines = string_split(content, U'\n');
- for (int l = 0; l < lines.length(); l++) {
- // Get the current line
- ReadableString line = lines[l];
- // Skip comments
- int commentIndex = string_findFirst(line, U';');
- if (commentIndex > -1) {
- line = string_removeOuterWhiteSpace(string_before(line, commentIndex));
- }
- if (string_length(line) > 0) {
- // Find assignments
- int assignmentIndex = string_findFirst(line, U'=');
- int colonIndex = string_findFirst(line, U':');
- int blockStartIndex = string_findFirst(line, U'<');
- int blockEndIndex = string_findFirst(line, U'>');
- if (assignmentIndex > -1) {
- ReadableString key = string_removeOuterWhiteSpace(string_before(line, assignmentIndex));
- ReadableString value = string_removeOuterWhiteSpace(string_after(line, assignmentIndex));
- parse_assignment(state, key, value);
- } else if (colonIndex > -1) {
- ReadableString command = string_removeOuterWhiteSpace(string_before(line, colonIndex));
- ReadableString argContent = string_after(line, colonIndex);
- List<String> args = string_split(argContent, U',');
- for (int a = 0; a < args.length(); a++) {
- args[a] = string_removeOuterWhiteSpace(args[a]);
- }
- if (string_caseInsensitiveMatch(command, U"Visible")) {
- parse_shape(state, args, false);
- } else if (string_caseInsensitiveMatch(command, U"Shadow")) {
- parse_shape(state, args, true);
- } else {
- printText(" Unrecognized command ", command, ".\n");
- }
- } else if (blockStartIndex > -1 && blockEndIndex > -1) {
- String block = string_removeOuterWhiteSpace(string_inclusiveRange(line, blockStartIndex + 1, blockEndIndex - 1));
- parse_scope(state, block);
- } else {
- printText("Unrecognized content \"", line, "\" on line ", l + 1, ".\n");
- }
- }
- }
- }
- void processScript(const String& sourcePath, const String& targetPath, OrthoSystem ortho, const String& scriptName) {
- // Initialize a parser state containing an empty model
- ParserState state = ParserState(sourcePath);
- // Parse the script to fill the state with a model and additional render settings
- String scriptPath = string_combine(state.sourcePath, scriptName, U".dsm");
- printText("Generating ", scriptPath, "\n");
- parse_dsm(state, string_load(scriptPath));
- // Render the model
- sprite_generateFromModel(state.model, state.shadow, ortho, targetPath + scriptName, state.angles, false);
- }
- // The first argument is the source folder in which the model scripts are stored.
- // The second argument is the target folder in which the results are saved.
- // The third argument is the ortho configuration file path.
- // The following arguments are plain names of the scripts to process without any path nor extension.
- void tool_main(const List<String> &args) {
- if (args.length() < 5) {
- printText("Nothing to process. Terminating sprite generation tool.\n");
- } else {
- String sourcePath = string_combine(args[1], file_separator());
- String targetPath = string_combine(args[2], file_separator());
- OrthoSystem ortho = OrthoSystem(string_load(args[3]));
- for (int a = 4; a < args.length(); a++) {
- processScript(sourcePath, targetPath, ortho, args[a]);
- }
- }
- }
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