Software rendering engine with PBR. Built from scratch on C++.

Topics
#learning #c-plus-plus #prototype #cpp #shaders #graphics #software-rendering #sdl2 #parallelization #graphics-programming #rendering-engine #rendering-pipeline #3d-graphics #3d #rasterization #physically-based-rendering #pbr

angel 0b9901e281 Fixed TBN Matrix bug. %!s(int64=7) %!d(string=hai) anos
include 99d1c6d4ae Added texture filtering but disabled it for now for FPS reasons. %!s(int64=7) %!d(string=hai) anos
libs 29eaf339fc Added texture mapping. %!s(int64=7) %!d(string=hai) anos
modules 29ce0b3cc7 Fixed windows SDL dll issues. %!s(int64=7) %!d(string=hai) anos
scenes 99d1c6d4ae Added texture filtering but disabled it for now for FPS reasons. %!s(int64=7) %!d(string=hai) anos
src 0b9901e281 Fixed TBN Matrix bug. %!s(int64=7) %!d(string=hai) anos
.gitignore 4c653b237a Added SDL and library support on CMAKE. %!s(int64=7) %!d(string=hai) anos
CMakeLists.txt 3dbba99361 Added gamma coirrection, working on bump mapping. %!s(int64=7) %!d(string=hai) anos
README.md b754b5fc27 Initial commit %!s(int64=7) %!d(string=hai) anos

README.md

SoftwareRenderer