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buffer.h
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3bed31ab70
Implemented scene switching and new naming convention
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7 years ago |
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camera.h
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32bc40212f
Added Frustrum Culling.
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7 years ago |
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displayManager.h
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26ed6488ad
Revert point before refactor.
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7 years ago |
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engine.h
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c93d8001c0
Finished refactor.
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7 years ago |
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geometry.h
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2e8bd0b215
Added PBR.
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7 years ago |
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inputManager.h
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ca37a66b68
Cleaned up every file and added comments.
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7 years ago |
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matrix.h
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3dbba99361
Added gamma coirrection, working on bump mapping.
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7 years ago |
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mesh.h
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3dbba99361
Added gamma coirrection, working on bump mapping.
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7 years ago |
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model.h
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2e8bd0b215
Added PBR.
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7 years ago |
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objParser.h
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3bed31ab70
Implemented scene switching and new naming convention
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7 years ago |
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rasterizer.h
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3dbba99361
Added gamma coirrection, working on bump mapping.
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7 years ago |
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renderManager.h
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3d4bdf058d
Separated model matrix, added correct specular shading. Fixed normals.
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7 years ago |
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scene.h
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3bed31ab70
Implemented scene switching and new naming convention
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7 years ago |
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sceneManager.h
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3bed31ab70
Implemented scene switching and new naming convention
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7 years ago |
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shader.h
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99d1c6d4ae
Added texture filtering but disabled it for now for FPS reasons.
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7 years ago |
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softwareRenderer.h
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26ed6488ad
Revert point before refactor.
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7 years ago |
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texture.h
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99d1c6d4ae
Added texture filtering but disabled it for now for FPS reasons.
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7 years ago |
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vector3D.h
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2e8bd0b215
Added PBR.
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7 years ago |