angel 99d1c6d4ae Added texture filtering but disabled it for now for FPS reasons. %!s(int64=7) %!d(string=hai) anos
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buffer.h 3bed31ab70 Implemented scene switching and new naming convention %!s(int64=7) %!d(string=hai) anos
camera.h 32bc40212f Added Frustrum Culling. %!s(int64=7) %!d(string=hai) anos
displayManager.h 26ed6488ad Revert point before refactor. %!s(int64=7) %!d(string=hai) anos
engine.h c93d8001c0 Finished refactor. %!s(int64=7) %!d(string=hai) anos
geometry.h 2e8bd0b215 Added PBR. %!s(int64=7) %!d(string=hai) anos
inputManager.h ca37a66b68 Cleaned up every file and added comments. %!s(int64=7) %!d(string=hai) anos
matrix.h 3dbba99361 Added gamma coirrection, working on bump mapping. %!s(int64=7) %!d(string=hai) anos
mesh.h 3dbba99361 Added gamma coirrection, working on bump mapping. %!s(int64=7) %!d(string=hai) anos
model.h 2e8bd0b215 Added PBR. %!s(int64=7) %!d(string=hai) anos
objParser.h 3bed31ab70 Implemented scene switching and new naming convention %!s(int64=7) %!d(string=hai) anos
rasterizer.h 3dbba99361 Added gamma coirrection, working on bump mapping. %!s(int64=7) %!d(string=hai) anos
renderManager.h 3d4bdf058d Separated model matrix, added correct specular shading. Fixed normals. %!s(int64=7) %!d(string=hai) anos
scene.h 3bed31ab70 Implemented scene switching and new naming convention %!s(int64=7) %!d(string=hai) anos
sceneManager.h 3bed31ab70 Implemented scene switching and new naming convention %!s(int64=7) %!d(string=hai) anos
shader.h 99d1c6d4ae Added texture filtering but disabled it for now for FPS reasons. %!s(int64=7) %!d(string=hai) anos
softwareRenderer.h 26ed6488ad Revert point before refactor. %!s(int64=7) %!d(string=hai) anos
texture.h 99d1c6d4ae Added texture filtering but disabled it for now for FPS reasons. %!s(int64=7) %!d(string=hai) anos
vector3D.h 2e8bd0b215 Added PBR. %!s(int64=7) %!d(string=hai) anos