angel 99d1c6d4ae Added texture filtering but disabled it for now for FPS reasons. 7 anos atrás
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buffer.h 3bed31ab70 Implemented scene switching and new naming convention 7 anos atrás
camera.h 32bc40212f Added Frustrum Culling. 7 anos atrás
displayManager.h 26ed6488ad Revert point before refactor. 7 anos atrás
engine.h c93d8001c0 Finished refactor. 7 anos atrás
geometry.h 2e8bd0b215 Added PBR. 7 anos atrás
inputManager.h ca37a66b68 Cleaned up every file and added comments. 7 anos atrás
matrix.h 3dbba99361 Added gamma coirrection, working on bump mapping. 7 anos atrás
mesh.h 3dbba99361 Added gamma coirrection, working on bump mapping. 7 anos atrás
model.h 2e8bd0b215 Added PBR. 7 anos atrás
objParser.h 3bed31ab70 Implemented scene switching and new naming convention 7 anos atrás
rasterizer.h 3dbba99361 Added gamma coirrection, working on bump mapping. 7 anos atrás
renderManager.h 3d4bdf058d Separated model matrix, added correct specular shading. Fixed normals. 7 anos atrás
scene.h 3bed31ab70 Implemented scene switching and new naming convention 7 anos atrás
sceneManager.h 3bed31ab70 Implemented scene switching and new naming convention 7 anos atrás
shader.h 99d1c6d4ae Added texture filtering but disabled it for now for FPS reasons. 7 anos atrás
softwareRenderer.h 26ed6488ad Revert point before refactor. 7 anos atrás
texture.h 99d1c6d4ae Added texture filtering but disabled it for now for FPS reasons. 7 anos atrás
vector3D.h 2e8bd0b215 Added PBR. 7 anos atrás