angel 99d1c6d4ae Added texture filtering but disabled it for now for FPS reasons. пре 7 година
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buffer.h 3bed31ab70 Implemented scene switching and new naming convention пре 7 година
camera.h 32bc40212f Added Frustrum Culling. пре 7 година
displayManager.h 26ed6488ad Revert point before refactor. пре 7 година
engine.h c93d8001c0 Finished refactor. пре 7 година
geometry.h 2e8bd0b215 Added PBR. пре 7 година
inputManager.h ca37a66b68 Cleaned up every file and added comments. пре 7 година
matrix.h 3dbba99361 Added gamma coirrection, working on bump mapping. пре 7 година
mesh.h 3dbba99361 Added gamma coirrection, working on bump mapping. пре 7 година
model.h 2e8bd0b215 Added PBR. пре 7 година
objParser.h 3bed31ab70 Implemented scene switching and new naming convention пре 7 година
rasterizer.h 3dbba99361 Added gamma coirrection, working on bump mapping. пре 7 година
renderManager.h 3d4bdf058d Separated model matrix, added correct specular shading. Fixed normals. пре 7 година
scene.h 3bed31ab70 Implemented scene switching and new naming convention пре 7 година
sceneManager.h 3bed31ab70 Implemented scene switching and new naming convention пре 7 година
shader.h 99d1c6d4ae Added texture filtering but disabled it for now for FPS reasons. пре 7 година
softwareRenderer.h 26ed6488ad Revert point before refactor. пре 7 година
texture.h 99d1c6d4ae Added texture filtering but disabled it for now for FPS reasons. пре 7 година
vector3D.h 2e8bd0b215 Added PBR. пре 7 година