Examples for the Atomic Game Engine

#examples #samples #gamedev #gameengine

Josh Engebretson 216f7928fc Spawnpoint update 11 years ago
Basic2D 4229fea52a Updates 11 years ago
Basic3D 4229fea52a Updates 11 years ago
CharacterAnimation2D 53b6583ba6 2D Character animation example 11 years ago
CharacterAnimation3D 53b6583ba6 2D Character animation example 11 years ago
Light2DExample b41be3fc43 Adding visual cue to Light2D shadow casters 11 years ago
Particles2D 5a6c154496 Particle2D example 11 years ago
PhysicsPlatformer 97064bc319 Touch Input 11 years ago
RoboMan3D 5ee3296b49 Touch input 11 years ago
SpaceGame 97064bc319 Touch Input 11 years ago
ToonTown 216f7928fc Spawnpoint update 11 years ago
UIExample 4229fea52a Updates 11 years ago
.gitignore a09e9f8946 Adding gitignore 11 years ago
README.md bd78918f06 Adding ToonTown Example 11 years ago

README.md

Atomic Game Engine Examples

Examples for the Atomic Game Engine

License Information

Source Code

Example source code is placed under the MIT license

Art Assets

Many of the art assets used in the examples are available from OpenGameArt.org

The ToonTown Example art assets are from the Frogame Village Pack and require a license for any usage. A license can be obtained from the Frogames Content Pack Store

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