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+include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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+
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+set(BOX2D_Collision_SRCS
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+ Box2D/Collision/b2BroadPhase.cpp
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+ Box2D/Collision/b2CollideCircle.cpp
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+ Box2D/Collision/b2CollideEdge.cpp
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+ Box2D/Collision/b2CollidePolygon.cpp
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+ Box2D/Collision/b2Collision.cpp
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+ Box2D/Collision/b2Distance.cpp
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+ Box2D/Collision/b2DynamicTree.cpp
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+ Box2D/Collision/b2TimeOfImpact.cpp
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+)
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+set(BOX2D_Collision_HDRS
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+ Box2D/Collision/b2BroadPhase.h
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+ Box2D/Collision/b2Collision.h
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+ Box2D/Collision/b2Distance.h
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+ Box2D/Collision/b2DynamicTree.h
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+ Box2D/Collision/b2TimeOfImpact.h
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+)
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+set(BOX2D_Shapes_SRCS
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+ Box2D/Collision/Shapes/b2CircleShape.cpp
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+ Box2D/Collision/Shapes/b2EdgeShape.cpp
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+ Box2D/Collision/Shapes/b2ChainShape.cpp
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+ Box2D/Collision/Shapes/b2PolygonShape.cpp
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+)
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+set(BOX2D_Shapes_HDRS
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+ Box2D/Collision/Shapes/b2CircleShape.h
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+ Box2D/Collision/Shapes/b2EdgeShape.h
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+ Box2D/Collision/Shapes/b2ChainShape.h
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+ Box2D/Collision/Shapes/b2PolygonShape.h
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+ Box2D/Collision/Shapes/b2Shape.h
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+)
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+set(BOX2D_Common_SRCS
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+ Box2D/Common/b2BlockAllocator.cpp
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+ Box2D/Common/b2Draw.cpp
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+ Box2D/Common/b2Math.cpp
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+ Box2D/Common/b2Settings.cpp
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+ Box2D/Common/b2StackAllocator.cpp
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+ Box2D/Common/b2Timer.cpp
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+)
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+set(BOX2D_Common_HDRS
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+ Box2D/Common/b2BlockAllocator.h
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+ Box2D/Common/b2Draw.h
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+ Box2D/Common/b2GrowableStack.h
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+ Box2D/Common/b2Math.h
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+ Box2D/Common/b2Settings.h
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+ Box2D/Common/b2StackAllocator.h
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+ Box2D/Common/b2Timer.h
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+)
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+set(BOX2D_Dynamics_SRCS
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+ Box2D/Dynamics/b2Body.cpp
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+ Box2D/Dynamics/b2ContactManager.cpp
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+ Box2D/Dynamics/b2Fixture.cpp
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+ Box2D/Dynamics/b2Island.cpp
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+ Box2D/Dynamics/b2World.cpp
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+ Box2D/Dynamics/b2WorldCallbacks.cpp
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+)
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+set(BOX2D_Dynamics_HDRS
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+ Box2D/Dynamics/b2Body.h
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+ Box2D/Dynamics/b2ContactManager.h
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+ Box2D/Dynamics/b2Fixture.h
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+ Box2D/Dynamics/b2Island.h
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+ Box2D/Dynamics/b2TimeStep.h
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+ Box2D/Dynamics/b2World.h
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+ Box2D/Dynamics/b2WorldCallbacks.h
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+)
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+set(BOX2D_Contacts_SRCS
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+ Box2D/Dynamics/Contacts/b2CircleContact.cpp
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+ Box2D/Dynamics/Contacts/b2Contact.cpp
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+ Box2D/Dynamics/Contacts/b2ContactSolver.cpp
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+ Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp
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+ Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp
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+ Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp
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+ Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp
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+ Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp
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+ Box2D/Dynamics/Contacts/b2PolygonContact.cpp
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+)
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+set(BOX2D_Contacts_HDRS
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+ Box2D/Dynamics/Contacts/b2CircleContact.h
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+ Box2D/Dynamics/Contacts/b2Contact.h
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+ Box2D/Dynamics/Contacts/b2ContactSolver.h
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+ Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
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+ Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h
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+ Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h
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+ Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h
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+ Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h
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+ Box2D/Dynamics/Contacts/b2PolygonContact.h
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+)
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+set(BOX2D_Joints_SRCS
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+ Box2D/Dynamics/Joints/b2DistanceJoint.cpp
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+ Box2D/Dynamics/Joints/b2FrictionJoint.cpp
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+ Box2D/Dynamics/Joints/b2GearJoint.cpp
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+ Box2D/Dynamics/Joints/b2Joint.cpp
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+ Box2D/Dynamics/Joints/b2MotorJoint.cpp
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+ Box2D/Dynamics/Joints/b2MouseJoint.cpp
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+ Box2D/Dynamics/Joints/b2PrismaticJoint.cpp
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+ Box2D/Dynamics/Joints/b2PulleyJoint.cpp
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+ Box2D/Dynamics/Joints/b2RevoluteJoint.cpp
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+ Box2D/Dynamics/Joints/b2RopeJoint.cpp
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+ Box2D/Dynamics/Joints/b2WeldJoint.cpp
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+ Box2D/Dynamics/Joints/b2WheelJoint.cpp
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+)
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+set(BOX2D_Joints_HDRS
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+ Box2D/Dynamics/Joints/b2DistanceJoint.h
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+ Box2D/Dynamics/Joints/b2FrictionJoint.h
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+ Box2D/Dynamics/Joints/b2GearJoint.h
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+ Box2D/Dynamics/Joints/b2Joint.h
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+ Box2D/Dynamics/Joints/b2MotorJoint.h
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+ Box2D/Dynamics/Joints/b2MouseJoint.h
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+ Box2D/Dynamics/Joints/b2PrismaticJoint.h
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+ Box2D/Dynamics/Joints/b2PulleyJoint.h
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+ Box2D/Dynamics/Joints/b2RevoluteJoint.h
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+ Box2D/Dynamics/Joints/b2RopeJoint.h
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+ Box2D/Dynamics/Joints/b2WeldJoint.h
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+ Box2D/Dynamics/Joints/b2WheelJoint.h
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+)
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+set(BOX2D_Rope_SRCS
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+ Box2D/Rope/b2Rope.cpp
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+)
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+set(BOX2D_Rope_HDRS
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+ Box2D/Rope/b2Rope.h
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+)
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+set(BOX2D_General_HDRS
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+ Box2D/Box2D.h
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+)
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+
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+# Define source files
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+file (GLOB CPP_FILES
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+ ${BOX2D_Collision_SRCS}
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+ ${BOX2D_Shapes_SRCS}
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+ ${BOX2D_Common_SRCS}
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+ ${BOX2D_Dynamics_SRCS}
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+ ${BOX2D_Contacts_SRCS}
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+ ${BOX2D_Joints_SRCS}
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+ ${BOX2D_Rope_SRCS})
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+
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+file (GLOB H_FILES
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+ ${BOX2D_Collision_HDRS}
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+ ${BOX2D_Shapes_HDRS}
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+ ${BOX2D_Common_HDRS}
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+ ${BOX2D_Dynamics_HDRS}
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+ ${BOX2D_Contacts_HDRS}
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+ ${BOX2D_Joints_HDRS}
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+ ${BOX2D_Rope_HDRS}
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+ ${BOX2D_General_HDRS})
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+
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+set (SOURCE_FILES ${CPP_FILES} ${H_FILES})
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+
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+# These are used to create visual studio folders.
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+source_group(Collision FILES ${BOX2D_Collision_SRCS} ${BOX2D_Collision_HDRS})
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+source_group(Collision\\Shapes FILES ${BOX2D_Shapes_SRCS} ${BOX2D_Shapes_HDRS})
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+source_group(Common FILES ${BOX2D_Common_SRCS} ${BOX2D_Common_HDRS})
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+source_group(Dynamics FILES ${BOX2D_Dynamics_SRCS} ${BOX2D_Dynamics_HDRS})
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+source_group(Dynamics\\Contacts FILES ${BOX2D_Contacts_SRCS} ${BOX2D_Contacts_HDRS})
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+source_group(Dynamics\\Joints FILES ${BOX2D_Joints_SRCS} ${BOX2D_Joints_HDRS})
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+source_group(Include FILES ${BOX2D_General_HDRS})
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+source_group(Rope FILES ${BOX2D_Rope_SRCS} ${BOX2D_Rope_HDRS})
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+
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+add_library(Box2D ${SOURCE_FILES})
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+
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