Commit History

Autor SHA1 Mensaxe Data
  Rokas Kupstys d91f7ab817 Merge with upstream 0bdb20fd8e8614f74bd5bd8585ec3685ee8511be %!s(int64=8) %!d(string=hai) anos
  Rokas Kupstys 404afffddf Urho and Third Party updates (+14 squashed commits) %!s(int64=8) %!d(string=hai) anos
  Josh Engebretson 11aa7f3a2c Inspector array/vector support for dynamic script defined arrays (C# only currently), fix for color widget inspector, adding VariantVector to bindings %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 0b66d811e9 Updates %!s(int64=9) %!d(string=hai) anos
  Johnny 4c00aa7fd3 Tagged Bone nodes as "Atomic_Temporary" to prevent them from being saved in scenes. %!s(int64=9) %!d(string=hai) anos
  Johnny 73c8441c96 Added animation preview tool bar %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 591738cc7c Fixing context check, linking issue, adding comment %!s(int64=9) %!d(string=hai) anos
  weinand 5d748aa8b4 Add check for editor context before using boundingbox %!s(int64=9) %!d(string=hai) anos
  weinand 8d91debd87 Fix the Focus not working when pressing the F-Key %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson d3f105ea6b Add Atomic Begin/Atomic End change block, add a comment about the change %!s(int64=9) %!d(string=hai) anos
  Gareth Fouche 5ff122402c Resetting the skeleton of a mesh each frame makes animation blending not work as hoped/expected when transitioning from one animation to another, involving a regression toward the base/T pose. This reset doesn't seem to really be necessary, and it looks like it would be fine to simply lerp from the last position of the skeleton into the new animation frames. %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson d2e23f99aa Updating to Urho3D master (a5c5956103edeb98c7145b2b934371f078e74b9b) %!s(int64=9) %!d(string=hai) anos
  Matt Benic 7477233ff5 Add GetSkeletonBoneNode to allow getting node without exposing skeleton and bone to script %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 228eb3fed1 Script lifetime and update fixes (+1 squashed commit) %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson cc8fc411c7 Removing unnecessary Animated Sprite prefab workaround, surpassing bone creation in editor until tagging system can be introduced %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson e2cd668928 Fix for post creation of animated bones %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson bc3ca75238 Animation and assimp deltas %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 3c9817df7f Compilation and link delta %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 2df08e561e Core compile delta %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 47fd8f9abb Core update delta %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 1523500534 Pass at splitting out 3D functionality to Atomic3D module %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 34fd2a3123 Updates %!s(int64=11) %!d(string=hai) anos
  Josh Engebretson 21f6885fcc Initial Commit %!s(int64=11) %!d(string=hai) anos