Johnny
|
73c8441c96
Added animation preview tool bar
|
9 tahun lalu |
Josh Engebretson
|
591738cc7c
Fixing context check, linking issue, adding comment
|
9 tahun lalu |
weinand
|
5d748aa8b4
Add check for editor context before using boundingbox
|
9 tahun lalu |
weinand
|
8d91debd87
Fix the Focus not working when pressing the F-Key
|
9 tahun lalu |
Josh Engebretson
|
d3f105ea6b
Add Atomic Begin/Atomic End change block, add a comment about the change
|
9 tahun lalu |
Gareth Fouche
|
5ff122402c
Resetting the skeleton of a mesh each frame makes animation blending not work as hoped/expected when transitioning from one animation to another, involving a regression toward the base/T pose. This reset doesn't seem to really be necessary, and it looks like it would be fine to simply lerp from the last position of the skeleton into the new animation frames.
|
9 tahun lalu |
Josh Engebretson
|
d2e23f99aa
Updating to Urho3D master (a5c5956103edeb98c7145b2b934371f078e74b9b)
|
9 tahun lalu |
Matt Benic
|
7477233ff5
Add GetSkeletonBoneNode to allow getting node without exposing skeleton and bone to script
|
9 tahun lalu |
Josh Engebretson
|
228eb3fed1
Script lifetime and update fixes (+1 squashed commit)
|
9 tahun lalu |
Josh Engebretson
|
cc8fc411c7
Removing unnecessary Animated Sprite prefab workaround, surpassing bone creation in editor until tagging system can be introduced
|
9 tahun lalu |
Josh Engebretson
|
e2cd668928
Fix for post creation of animated bones
|
9 tahun lalu |
Josh Engebretson
|
bc3ca75238
Animation and assimp deltas
|
9 tahun lalu |
Josh Engebretson
|
3c9817df7f
Compilation and link delta
|
9 tahun lalu |
Josh Engebretson
|
2df08e561e
Core compile delta
|
9 tahun lalu |
Josh Engebretson
|
47fd8f9abb
Core update delta
|
9 tahun lalu |
Josh Engebretson
|
1523500534
Pass at splitting out 3D functionality to Atomic3D module
|
11 tahun lalu |
Josh Engebretson
|
34fd2a3123
Updates
|
11 tahun lalu |
Josh Engebretson
|
21f6885fcc
Initial Commit
|
11 tahun lalu |