Historique des commits

Auteur SHA1 Message Date
  Johnny 73c8441c96 Added animation preview tool bar il y a 9 ans
  Josh Engebretson 591738cc7c Fixing context check, linking issue, adding comment il y a 9 ans
  weinand 5d748aa8b4 Add check for editor context before using boundingbox il y a 9 ans
  weinand 8d91debd87 Fix the Focus not working when pressing the F-Key il y a 9 ans
  Josh Engebretson d3f105ea6b Add Atomic Begin/Atomic End change block, add a comment about the change il y a 9 ans
  Gareth Fouche 5ff122402c Resetting the skeleton of a mesh each frame makes animation blending not work as hoped/expected when transitioning from one animation to another, involving a regression toward the base/T pose. This reset doesn't seem to really be necessary, and it looks like it would be fine to simply lerp from the last position of the skeleton into the new animation frames. il y a 9 ans
  Josh Engebretson d2e23f99aa Updating to Urho3D master (a5c5956103edeb98c7145b2b934371f078e74b9b) il y a 9 ans
  Matt Benic 7477233ff5 Add GetSkeletonBoneNode to allow getting node without exposing skeleton and bone to script il y a 9 ans
  Josh Engebretson 228eb3fed1 Script lifetime and update fixes (+1 squashed commit) il y a 9 ans
  Josh Engebretson cc8fc411c7 Removing unnecessary Animated Sprite prefab workaround, surpassing bone creation in editor until tagging system can be introduced il y a 9 ans
  Josh Engebretson e2cd668928 Fix for post creation of animated bones il y a 9 ans
  Josh Engebretson bc3ca75238 Animation and assimp deltas il y a 9 ans
  Josh Engebretson 3c9817df7f Compilation and link delta il y a 9 ans
  Josh Engebretson 2df08e561e Core compile delta il y a 9 ans
  Josh Engebretson 47fd8f9abb Core update delta il y a 9 ans
  Josh Engebretson 1523500534 Pass at splitting out 3D functionality to Atomic3D module il y a 11 ans
  Josh Engebretson 34fd2a3123 Updates il y a 11 ans
  Josh Engebretson 21f6885fcc Initial Commit il y a 11 ans