Shaddock Heath 5ea4912d60 Updated the eventloop to throttle timers to only process every 100ms. If there are more than 10 timers that expire during the current update loop then they will be handled in the next update loop and not wait 100ms. The setImmediate loop, however, will get executed immediately following the current update loop and not wait 100ms, since the point of setImmediate is to run after the current update loop and not later. 10 anni fa
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CoreData 5ea4912d60 Updated the eventloop to throttle timers to only process every 100ms. If there are more than 10 timers that expire during the current update loop then they will be handled in the next update loop and not wait 100ms. The setImmediate loop, however, will get executed immediately following the current update loop and not wait 100ms, since the point of setImmediate is to run after the current update loop and not later. 10 anni fa
EditorData 221283e929 Support loading multiple scenes 10 anni fa
PlayerData 1d11c9a6c8 Reorganizing resources 10 anni fa