Shaddock Heath 5ea4912d60 Updated the eventloop to throttle timers to only process every 100ms. If there are more than 10 timers that expire during the current update loop then they will be handled in the next update loop and not wait 100ms. The setImmediate loop, however, will get executed immediately following the current update loop and not wait 100ms, since the point of setImmediate is to run after the current update loop and not later. 10 лет назад
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AtomicModules 5ea4912d60 Updated the eventloop to throttle timers to only process every 100ms. If there are more than 10 timers that expire during the current update loop then they will be handled in the next update loop and not wait 100ms. The setImmediate loop, however, will get executed immediately following the current update loop and not wait 100ms, since the point of setImmediate is to run after the current update loop and not later. 10 лет назад
Fonts 1d11c9a6c8 Reorganizing resources 10 лет назад
Images 1d11c9a6c8 Reorganizing resources 10 лет назад
Materials 1d11c9a6c8 Reorganizing resources 10 лет назад
PostProcess 1d11c9a6c8 Reorganizing resources 10 лет назад
RenderPaths 1d11c9a6c8 Reorganizing resources 10 лет назад
Shaders 46fe3060a6 Updates 10 лет назад
Techniques 1d11c9a6c8 Reorganizing resources 10 лет назад
Textures 1d11c9a6c8 Reorganizing resources 10 лет назад
UI 1d11c9a6c8 Reorganizing resources 10 лет назад