| .. |
|
Atomic2D.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
AutoExposure.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Basic.hlsl
|
5b7a672d26
Updates
|
il y a 10 ans |
|
Bloom.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
BloomHDR.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Blur.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
ClearFramebuffer.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
ColorCorrection.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
CopyFramebuffer.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
DeferredLight.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Depth.hlsl
|
5b7a672d26
Updates
|
il y a 10 ans |
|
FXAA2.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
FXAA3.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Fog.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
GammaCorrection.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
GreyScale.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Light2D.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Lighting.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
LitParticle.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
LitSolid.hlsl
|
991c2ffd6c
Fixes to the LitSolid shader to ensure that lights that don't have "cast shadows" enabled don't contribute their lighting value to the lighting calculation for lightmapped objects, and made sure that the environment map is shaded by the lightmap properly, if both are used.
|
il y a 10 ans |
|
PostProcess.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
PrepassLight.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
ProcSky.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Samplers.hlsl
|
5b7a672d26
Updates
|
il y a 10 ans |
|
ScreenPos.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Shadow.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Shadow2D.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Skybox.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Stencil.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
TerrainBlend.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Text.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Tonemap.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Transform.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Uniforms.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Unlit.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Vegetation.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
VegetationDepth.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
VegetationShadow.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |
|
Water.hlsl
|
1d11c9a6c8
Reorganizing resources
|
il y a 10 ans |