A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Dal ad5be9f445 Update UIBargraph.h vor 8 Jahren
Artifacts e925c9e466 Adding Makefile vor 11 Jahren
Build 9ce117fd39 Fix #1602 vor 8 Jahren
CMake d91f7ab817 Merge with upstream 0bdb20fd8e8614f74bd5bd8585ec3685ee8511be vor 8 Jahren
Data 14f1b626af - Upgrade Typescript to 2.4.1 vor 8 Jahren
Resources e6076fb0a1 add icon resources for dockwindow vor 8 Jahren
Script c79b2f3a99 fix up the uiwidget search functions vor 8 Jahren
Source ad5be9f445 Update UIBargraph.h vor 8 Jahren
Submodules 2cb4ac0243 3D UI Feature vor 8 Jahren
.gitattributes 3bd27a0c7c Adding .gitattributes to help tune GitHub language metrics vor 8 Jahren
.gitignore d91f7ab817 Merge with upstream 0bdb20fd8e8614f74bd5bd8585ec3685ee8511be vor 8 Jahren
.gitmodules e9bb5ed825 Adding AtomicExamples as a submodule, improved handling of not having submodules initialized vor 9 Jahren
AUTHORS.md ac8bc4a8dc Make me famous vor 8 Jahren
BACKERS.md 71968fb684 Updated backers.md vor 9 Jahren
Build_AtomicEditor.bat 1ec8f1037e Atomic C# iOS vor 9 Jahren
Build_AtomicEditor.sh 1ec8f1037e Atomic C# iOS vor 9 Jahren
CMakeLists.txt cef1940b0b easy_profiler integration vor 8 Jahren
CMake_Makefile.sh 94c5bc2f9c Build Improvements vor 9 Jahren
CMake_VS2015.bat a28af1821c Tweaking info text (+11 squashed commits) vor 9 Jahren
CMake_VS2017.bat a28af1821c Tweaking info text (+11 squashed commits) vor 9 Jahren
CMake_XCode.sh 22f17b6719 Build XCode project directly when using CMake_XCode.sh vor 9 Jahren
CONTRIBUTING.md 5b78e9c130 Update CONTRIBUTING.md vor 9 Jahren
CONTRIBUTION_LICENSE.md d0fa700fad Adding missing CONTRIBUTION_LICENSE.md vor 9 Jahren
LICENSE.md d4aae88010 Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion vor 9 Jahren
README.md b4a9de4f87 Markup can be so sensitive vor 8 Jahren

README.md

alt text

Website: https://www.AtomicGameEngine.com

Email: [email protected]

Why Atomic?

The Atomic Game Engine is powerful native technology with a consistent API and tooling available in C++, C#, and JavaScript. The Atomic Editor is installed in over 75 countries and has hit “critical mass” with production in multiple industries.

Atomic can also be used as a library in existing projects with a C++ SDK, C# NuGet, and JavaScript npm package in development.

Atomic is lead and evangelized by Josh Engebretson with the help of contributors from around the world.

Atomic Technology

  • Consistent 2D/3D API available in JavaScript, TypeScript, C#, and C++
  • Built-in Monaco JavaScript/TypeScript editor and support for VSCode and Atom
  • C# IDE integration with Visual Studio, Xamarin Studio, and MonoDevelop
  • Android, iOS, Windows, macOS, Linux, and WebGL platform deployment
  • High performance native C++ core with single command builds and absolute minimum dependencies
  • Node based scene graph with access to low level graphics API for custom rendering on D3D 9/11, OpenGL 2/3/ES2, and WebGL
  • Modular component system including C#, JavaScript, TypeScript, and C++ logic components with networking
  • Drag and drop standard 2D/3D format import, including Autodesk FBX, Collada, Blender, Spriter, Tiled, and more
  • Innovative preview mode runs in subprocess for editor stability, reduced memory fragmentation, and is the foundation for future previewing on device
  • Chromium WebView for E-Commerce payments, accessing Facebook social graph, video streaming, and many more use cases
  • Automated script binding generation of native C++ subsystems
  • Best in class third party integrations including Box2D/Bullet physics, Recast/Detour pathfinding, TurboBadger UI, CEF3, duktape VM, SDL2
  • Available as precompiled binaries or fork on GitHub under the permissive MIT license
  • Backed by professionals with decades of experience in the technology and game industries

Downloads

Atomic Editor binary releases are managed by THUNDERBEAST GAMES LLC and scheduled as rolling build milestones.

Download the Atomic Editor

Atomic Resources

Community

Documentation

API References


How to Help


Videos

Atomic Game Engine 2016 Demo Reel

Screenshots

Atomic Examples

alt text

Atomic on Mobile

alt text

Atomic Build Settings

alt text

Atomic History

THUNDERBEAST GAMES began developing the Atomic Game Engine on November 12th, 2014 by forking Urho3D. It was released under the permissive MIT license during GDC 2016. Atomic is now being used in production environments, has 27 contributors, and runs on Windows, macOS, Android, iOS, Linux, and WebGL!