Josh Engebretson 219ec62bec Fixing shadow issue on NVIDIA Shield via https://github.com/urho3d/Urho3D/issues/1607, thanks @cadaver! %!s(int64=9) %!d(string=hai) anos
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Atomic2D.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
AutoExposure.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
BRDF.glsl d2e23f99aa Updating to Urho3D master (a5c5956103edeb98c7145b2b934371f078e74b9b) %!s(int64=9) %!d(string=hai) anos
Basic.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
Bloom.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
BloomHDR.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
Blur.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
ColorCorrection.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
Constants.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
CopyFramebuffer.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
DeferredLight.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
Depth.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
FXAA2.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
FXAA3.glsl 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Fog.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
GammaCorrection.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
GreyScale.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
IBL.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
Light2D.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
Lighting.glsl 219ec62bec Fixing shadow issue on NVIDIA Shield via https://github.com/urho3d/Urho3D/issues/1607, thanks @cadaver! %!s(int64=9) %!d(string=hai) anos
LitParticle.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
LitSolid.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
PBR.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
PBRDeferred.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
PBRLitSolid.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
PostProcess.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
PrepassLight.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
ProcSky.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
Samplers.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
ScreenPos.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
Shadow.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
Shadow2D.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
ShadowBlur.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
Skybox.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
Skydome.glsl d2e23f99aa Updating to Urho3D master (a5c5956103edeb98c7145b2b934371f078e74b9b) %!s(int64=9) %!d(string=hai) anos
Stencil.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
TerrainBlend.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
Text.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
Tonemap.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
Transform.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
Uniforms.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
Unlit.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
Urho2D.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
Vegetation.glsl 5b229af1da Shader and CoreData delta %!s(int64=9) %!d(string=hai) anos
VegetationDepth.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
VegetationShadow.glsl 1d11c9a6c8 Reorganizing resources %!s(int64=10) %!d(string=hai) anos
Water.glsl d2e23f99aa Updating to Urho3D master (a5c5956103edeb98c7145b2b934371f078e74b9b) %!s(int64=9) %!d(string=hai) anos