A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Josh Engebretson e80019c948 Change Delta il y a 9 ans
Artifacts e925c9e466 Adding Makefile il y a 11 ans
Build 9a4d0dbfeb Fixes #1034 . Upgrade dis-generator to the latest version with support for TS 2.0 il y a 9 ans
Data e4b8ba21a8 webgl upgrade il y a 9 ans
Resources 40d6ebdf3e improve dark skin checkbox il y a 9 ans
Script e80019c948 Change Delta il y a 9 ans
Source e80019c948 Change Delta il y a 9 ans
Submodules 53b2268fa6 Updating submodule il y a 9 ans
.gitignore ad41349f8f Work on AtomicNET project creation il y a 9 ans
.gitmodules e9bb5ed825 Adding AtomicExamples as a submodule, improved handling of not having submodules initialized il y a 9 ans
AUTHORS.md 8ca513bd43 Update Authors with new Urho contributors il y a 9 ans
BACKERS.md 71968fb684 Updated backers.md il y a 9 ans
Build_AtomicEditor.bat 1ec8f1037e Atomic C# iOS il y a 9 ans
Build_AtomicEditor.sh 1ec8f1037e Atomic C# iOS il y a 9 ans
CMakeLists.txt 7949d5dbf9 Hooking in C++ feature examples il y a 9 ans
CMake_Makefile.sh 94c5bc2f9c Build Improvements il y a 9 ans
CMake_VS2015.bat 551dc40867 Add a simple build check for common error of not having submodules initialized il y a 9 ans
CMake_XCode.sh 22f17b6719 Build XCode project directly when using CMake_XCode.sh il y a 9 ans
CONTRIBUTING.md b8e70445c1 Update CONTRIBUTING.md il y a 10 ans
CONTRIBUTION_LICENSE.md d0fa700fad Adding missing CONTRIBUTION_LICENSE.md il y a 9 ans
LICENSE.md d4aae88010 Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion il y a 9 ans
README.md cb528fa150 Updating README.md il y a 9 ans

README.md

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Editor and Player Source Repository

This repository contains the full source code to the Atomic Game Engine Runtime, Atomic Editor, and other tools. The Atomic Game Engine is a cross platform engine with support for the Windows, OSX, Android, iOS, Linux, and WebGL platforms. Games and applications can be written in C#, JavaScript, TypeScript, and C++.

LICENSE

The Atomic Game Engine source code is released under the permissive MIT license. Please see LICENSE.md for complete licensing information.

Documentation and Downloads

Download the Atomic Editor

Getting Started Documentation

Project Management

The Atomic Game Engine has rolling build milestones at roughly 2 week intervals. The issue schedule can be found in the numbered Atomic Build milestones. If an issue is unassigned, no one has claimed it for that build. Please leave a comment in the issue if you are interested in working on it.

Community

Atomic Q&A: https://qa.atomicgameengine.com/

Facebook Group: https://www.facebook.com/groups/AtomicGameEngine/

Gitter Chat:

Atomic Development Fund

Atomic Backers: Please see BACKERS.md for a list of contributors to the Atomic Development Fund

Screenshots

Atomic Editor

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Atomic Examples

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Atomic on Mobile

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Atomic Build Settings

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Looking for the Javascript and TypeScript examples?

They are over here: Javascript Examples

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2015, XCode, and QtCreator build instructions.