A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Josh Engebretson e80019c948 Change Delta 9 anni fa
Artifacts e925c9e466 Adding Makefile 11 anni fa
Build 9a4d0dbfeb Fixes #1034 . Upgrade dis-generator to the latest version with support for TS 2.0 9 anni fa
Data e4b8ba21a8 webgl upgrade 9 anni fa
Resources 40d6ebdf3e improve dark skin checkbox 9 anni fa
Script e80019c948 Change Delta 9 anni fa
Source e80019c948 Change Delta 9 anni fa
Submodules 53b2268fa6 Updating submodule 9 anni fa
.gitignore ad41349f8f Work on AtomicNET project creation 9 anni fa
.gitmodules e9bb5ed825 Adding AtomicExamples as a submodule, improved handling of not having submodules initialized 9 anni fa
AUTHORS.md 8ca513bd43 Update Authors with new Urho contributors 9 anni fa
BACKERS.md 71968fb684 Updated backers.md 9 anni fa
Build_AtomicEditor.bat 1ec8f1037e Atomic C# iOS 9 anni fa
Build_AtomicEditor.sh 1ec8f1037e Atomic C# iOS 9 anni fa
CMakeLists.txt 7949d5dbf9 Hooking in C++ feature examples 9 anni fa
CMake_Makefile.sh 94c5bc2f9c Build Improvements 9 anni fa
CMake_VS2015.bat 551dc40867 Add a simple build check for common error of not having submodules initialized 9 anni fa
CMake_XCode.sh 22f17b6719 Build XCode project directly when using CMake_XCode.sh 9 anni fa
CONTRIBUTING.md b8e70445c1 Update CONTRIBUTING.md 10 anni fa
CONTRIBUTION_LICENSE.md d0fa700fad Adding missing CONTRIBUTION_LICENSE.md 9 anni fa
LICENSE.md d4aae88010 Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion 9 anni fa
README.md cb528fa150 Updating README.md 9 anni fa

README.md

alt text

Editor and Player Source Repository

This repository contains the full source code to the Atomic Game Engine Runtime, Atomic Editor, and other tools. The Atomic Game Engine is a cross platform engine with support for the Windows, OSX, Android, iOS, Linux, and WebGL platforms. Games and applications can be written in C#, JavaScript, TypeScript, and C++.

LICENSE

The Atomic Game Engine source code is released under the permissive MIT license. Please see LICENSE.md for complete licensing information.

Documentation and Downloads

Download the Atomic Editor

Getting Started Documentation

Project Management

The Atomic Game Engine has rolling build milestones at roughly 2 week intervals. The issue schedule can be found in the numbered Atomic Build milestones. If an issue is unassigned, no one has claimed it for that build. Please leave a comment in the issue if you are interested in working on it.

Community

Atomic Q&A: https://qa.atomicgameengine.com/

Facebook Group: https://www.facebook.com/groups/AtomicGameEngine/

Gitter Chat:

Atomic Development Fund

Atomic Backers: Please see BACKERS.md for a list of contributors to the Atomic Development Fund

Screenshots

Atomic Editor

alt text

Atomic Examples

alt text

Atomic on Mobile

alt text

Atomic Build Settings

alt text

Looking for the Javascript and TypeScript examples?

They are over here: Javascript Examples

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2015, XCode, and QtCreator build instructions.