A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Josh Engebretson 386c3419e4 Cancel drag if on button (can't filter on same widget as ListView wouldn't work) 8 năm trước cách đây
Artifacts e925c9e466 Adding Makefile 11 năm trước cách đây
Build 865cfca24a Atomic Glow Work 8 năm trước cách đây
CMake d91f7ab817 Merge with upstream 0bdb20fd8e8614f74bd5bd8585ec3685ee8511be 8 năm trước cách đây
Data 2574e424c8 Adding quick exit with esc 8 năm trước cách đây
Resources 31d03cba0d Only generate UV2 if enabled 8 năm trước cách đây
Script 865cfca24a Atomic Glow Work 8 năm trước cách đây
Source 386c3419e4 Cancel drag if on button (can't filter on same widget as ListView wouldn't work) 8 năm trước cách đây
Submodules 202e71cd8e Updating example submodule commit 8 năm trước cách đây
.gitattributes 3bd27a0c7c Adding .gitattributes to help tune GitHub language metrics 8 năm trước cách đây
.gitignore d91f7ab817 Merge with upstream 0bdb20fd8e8614f74bd5bd8585ec3685ee8511be 8 năm trước cách đây
.gitmodules e9bb5ed825 Adding AtomicExamples as a submodule, improved handling of not having submodules initialized 9 năm trước cách đây
AUTHORS.md ac8bc4a8dc Make me famous 8 năm trước cách đây
BACKERS.md 71968fb684 Updated backers.md 9 năm trước cách đây
Build_AtomicEditor.bat 1ec8f1037e Atomic C# iOS 9 năm trước cách đây
Build_AtomicEditor.sh 1ec8f1037e Atomic C# iOS 9 năm trước cách đây
CMakeLists.txt cef1940b0b easy_profiler integration 8 năm trước cách đây
CMake_Makefile.sh 94c5bc2f9c Build Improvements 9 năm trước cách đây
CMake_VS2015.bat a28af1821c Tweaking info text (+11 squashed commits) 9 năm trước cách đây
CMake_VS2017.bat a28af1821c Tweaking info text (+11 squashed commits) 9 năm trước cách đây
CMake_XCode.sh 22f17b6719 Build XCode project directly when using CMake_XCode.sh 9 năm trước cách đây
CONTRIBUTING.md 5b78e9c130 Update CONTRIBUTING.md 9 năm trước cách đây
CONTRIBUTION_LICENSE.md d0fa700fad Adding missing CONTRIBUTION_LICENSE.md 9 năm trước cách đây
LICENSE.md d4aae88010 Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion 9 năm trước cách đây
README.md b4a9de4f87 Markup can be so sensitive 8 năm trước cách đây

README.md

alt text

Website: https://www.AtomicGameEngine.com

Email: [email protected]

Why Atomic?

The Atomic Game Engine is powerful native technology with a consistent API and tooling available in C++, C#, and JavaScript. The Atomic Editor is installed in over 75 countries and has hit “critical mass” with production in multiple industries.

Atomic can also be used as a library in existing projects with a C++ SDK, C# NuGet, and JavaScript npm package in development.

Atomic is lead and evangelized by Josh Engebretson with the help of contributors from around the world.

Atomic Technology

  • Consistent 2D/3D API available in JavaScript, TypeScript, C#, and C++
  • Built-in Monaco JavaScript/TypeScript editor and support for VSCode and Atom
  • C# IDE integration with Visual Studio, Xamarin Studio, and MonoDevelop
  • Android, iOS, Windows, macOS, Linux, and WebGL platform deployment
  • High performance native C++ core with single command builds and absolute minimum dependencies
  • Node based scene graph with access to low level graphics API for custom rendering on D3D 9/11, OpenGL 2/3/ES2, and WebGL
  • Modular component system including C#, JavaScript, TypeScript, and C++ logic components with networking
  • Drag and drop standard 2D/3D format import, including Autodesk FBX, Collada, Blender, Spriter, Tiled, and more
  • Innovative preview mode runs in subprocess for editor stability, reduced memory fragmentation, and is the foundation for future previewing on device
  • Chromium WebView for E-Commerce payments, accessing Facebook social graph, video streaming, and many more use cases
  • Automated script binding generation of native C++ subsystems
  • Best in class third party integrations including Box2D/Bullet physics, Recast/Detour pathfinding, TurboBadger UI, CEF3, duktape VM, SDL2
  • Available as precompiled binaries or fork on GitHub under the permissive MIT license
  • Backed by professionals with decades of experience in the technology and game industries

Downloads

Atomic Editor binary releases are managed by THUNDERBEAST GAMES LLC and scheduled as rolling build milestones.

Download the Atomic Editor

Atomic Resources

Community

Documentation

API References


How to Help


Videos

Atomic Game Engine 2016 Demo Reel

Screenshots

Atomic Examples

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Atomic on Mobile

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Atomic Build Settings

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Atomic History

THUNDERBEAST GAMES began developing the Atomic Game Engine on November 12th, 2014 by forking Urho3D. It was released under the permissive MIT license during GDC 2016. Atomic is now being used in production environments, has 27 contributors, and runs on Windows, macOS, Android, iOS, Linux, and WebGL!