GlowService.h 2.1 KB

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  1. //
  2. // Copyright (c) 2014-2017 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. #include <Atomic/Scene/Scene.h>
  25. #include <AtomicGlow/Common/GlowSettings.h>
  26. using namespace Atomic;
  27. namespace AtomicGlow
  28. {
  29. class GlowProcess;
  30. class GlowService : public Object
  31. {
  32. friend class GlowProcess;
  33. ATOMIC_OBJECT(GlowService, Object)
  34. public:
  35. /// Construct.
  36. GlowService(Context* context);
  37. /// Destruct.
  38. virtual ~GlowService();
  39. bool Start();
  40. bool Bake(const String& projectPath, Scene* scene, const GlowSettings& settings);
  41. void CancelBake();
  42. bool GetServiceExecutable(String& execPath, Vector<String>& baseArgs) const;
  43. private:
  44. bool LocateServiceExecutable();
  45. void OnBakeError(const String& result);
  46. void OnBakeSuccess();
  47. void ProcessBakeData(VectorBuffer& bakeData);
  48. void OnGlowProcessExited();
  49. String glowBinaryPath_;
  50. StringVector glowBaseArgs_;
  51. WeakPtr<Scene> scene_;
  52. SharedPtr<GlowProcess> glowProcess_;
  53. String result_;
  54. bool bakeCanceled_;
  55. String projectPath_;
  56. };
  57. }