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- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #ifndef __RTCORE_RAY_H__
- #define __RTCORE_RAY_H__
- #include "rtcore.h"
- /*! \ingroup embree_kernel_api */
- /*! \{ */
- /*! \brief Ray structure for an individual ray */
- #ifndef __RTCRay__
- #define __RTCRay__
- struct RTCORE_ALIGN(16) RTCRay
- {
- /* ray data */
- public:
- float org[3]; //!< Ray origin
- float align0;
-
- float dir[3]; //!< Ray direction
- float align1;
-
- float tnear; //!< Start of ray segment
- float tfar; //!< End of ray segment (set to hit distance)
- float time; //!< Time of this ray for motion blur
- unsigned mask; //!< Used to mask out objects during traversal
-
- /* hit data */
- public:
- float Ng[3]; //!< Unnormalized geometry normal
- float align2;
-
- float u; //!< Barycentric u coordinate of hit
- float v; //!< Barycentric v coordinate of hit
- unsigned geomID; //!< geometry ID
- unsigned primID; //!< primitive ID
- unsigned instID; //!< instance ID
- };
- #endif
- /*! Ray structure for packets of 4 rays. */
- #ifndef __RTCRay4__
- #define __RTCRay4__
- struct RTCORE_ALIGN(16) RTCRay4
- {
- /* ray data */
- public:
- float orgx[4]; //!< x coordinate of ray origin
- float orgy[4]; //!< y coordinate of ray origin
- float orgz[4]; //!< z coordinate of ray origin
-
- float dirx[4]; //!< x coordinate of ray direction
- float diry[4]; //!< y coordinate of ray direction
- float dirz[4]; //!< z coordinate of ray direction
-
- float tnear[4]; //!< Start of ray segment
- float tfar[4]; //!< End of ray segment (set to hit distance)
- float time[4]; //!< Time of this ray for motion blur
- unsigned mask[4]; //!< Used to mask out objects during traversal
-
- /* hit data */
- public:
- float Ngx[4]; //!< x coordinate of geometry normal
- float Ngy[4]; //!< y coordinate of geometry normal
- float Ngz[4]; //!< z coordinate of geometry normal
-
- float u[4]; //!< Barycentric u coordinate of hit
- float v[4]; //!< Barycentric v coordinate of hit
-
- unsigned geomID[4]; //!< geometry ID
- unsigned primID[4]; //!< primitive ID
- unsigned instID[4]; //!< instance ID
- };
- #endif
- /*! Ray structure for packets of 8 rays. */
- #ifndef __RTCRay8__
- #define __RTCRay8__
- struct RTCORE_ALIGN(32) RTCRay8
- {
- /* ray data */
- public:
- float orgx[8]; //!< x coordinate of ray origin
- float orgy[8]; //!< y coordinate of ray origin
- float orgz[8]; //!< z coordinate of ray origin
-
- float dirx[8]; //!< x coordinate of ray direction
- float diry[8]; //!< y coordinate of ray direction
- float dirz[8]; //!< z coordinate of ray direction
-
- float tnear[8]; //!< Start of ray segment
- float tfar[8]; //!< End of ray segment (set to hit distance)
- float time[8]; //!< Time of this ray for motion blur
- unsigned mask[8]; //!< Used to mask out objects during traversal
-
- /* hit data */
- public:
- float Ngx[8]; //!< x coordinate of geometry normal
- float Ngy[8]; //!< y coordinate of geometry normal
- float Ngz[8]; //!< z coordinate of geometry normal
-
- float u[8]; //!< Barycentric u coordinate of hit
- float v[8]; //!< Barycentric v coordinate of hit
-
- unsigned geomID[8]; //!< geometry ID
- unsigned primID[8]; //!< primitive ID
- unsigned instID[8]; //!< instance ID
- };
- #endif
- /*! \brief Ray structure for packets of 16 rays. */
- #ifndef __RTCRay16__
- #define __RTCRay16__
- struct RTCORE_ALIGN(64) RTCRay16
- {
- /* ray data */
- public:
- float orgx[16]; //!< x coordinate of ray origin
- float orgy[16]; //!< y coordinate of ray origin
- float orgz[16]; //!< z coordinate of ray origin
-
- float dirx[16]; //!< x coordinate of ray direction
- float diry[16]; //!< y coordinate of ray direction
- float dirz[16]; //!< z coordinate of ray direction
-
- float tnear[16]; //!< Start of ray segment
- float tfar[16]; //!< End of ray segment (set to hit distance)
- float time[16]; //!< Time of this ray for motion blur
- unsigned mask[16]; //!< Used to mask out objects during traversal
-
- /* hit data */
- public:
- float Ngx[16]; //!< x coordinate of geometry normal
- float Ngy[16]; //!< y coordinate of geometry normal
- float Ngz[16]; //!< z coordinate of geometry normal
-
- float u[16]; //!< Barycentric u coordinate of hit
- float v[16]; //!< Barycentric v coordinate of hit
-
- unsigned geomID[16]; //!< geometry ID
- unsigned primID[16]; //!< primitive ID
- unsigned instID[16]; //!< instance ID
- };
- #endif
- /* Helper functions to access ray packets of runtime size N */
- #ifndef __RTCRayN__
- #define __RTCRayN__
- struct RTCRayN {};
- RTCORE_FORCEINLINE float& RTCRayN_org_x(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[0*N+0*N1+i]; } //!< x coordinate of ray origin
- RTCORE_FORCEINLINE float& RTCRayN_org_y(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[1*N+0*N1+i]; } //!< y coordinate of ray origin
- RTCORE_FORCEINLINE float& RTCRayN_org_z(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[2*N+0*N1+i]; }; //!< z coordinate of ray origin
- RTCORE_FORCEINLINE float& RTCRayN_dir_x(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[3*N+1*N1+i]; }; //!< x coordinate of ray direction
- RTCORE_FORCEINLINE float& RTCRayN_dir_y(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[4*N+1*N1+i]; }; //!< y coordinate of ray direction
- RTCORE_FORCEINLINE float& RTCRayN_dir_z(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[5*N+1*N1+i]; }; //!< z coordinate of ray direction
- RTCORE_FORCEINLINE float& RTCRayN_tnear(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[6*N+2*N1+i]; }; //!< Start of ray segment
- RTCORE_FORCEINLINE float& RTCRayN_tfar (RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[7*N+2*N1+i]; }; //!< End of ray segment (set to hit distance)
- RTCORE_FORCEINLINE float& RTCRayN_time(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*) ptr)[8*N+2*N1+i]; }; //!< Time of this ray for motion blur
- RTCORE_FORCEINLINE unsigned& RTCRayN_mask(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((unsigned*)ptr)[9*N+2*N1+i]; }; //!< Used to mask out objects during traversal
- RTCORE_FORCEINLINE float& RTCRayN_Ng_x(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[10*N+2*N1+i]; }; //!< x coordinate of geometry normal
- RTCORE_FORCEINLINE float& RTCRayN_Ng_y(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[11*N+2*N1+i]; }; //!< y coordinate of geometry normal
- RTCORE_FORCEINLINE float& RTCRayN_Ng_z(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[12*N+2*N1+i]; }; //!< z coordinate of geometry normal
- RTCORE_FORCEINLINE float& RTCRayN_u (RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[13*N+3*N1+i]; }; //!< Barycentric u coordinate of hit
- RTCORE_FORCEINLINE float& RTCRayN_v (RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[14*N+3*N1+i]; }; //!< Barycentric v coordinate of hit
- RTCORE_FORCEINLINE unsigned& RTCRayN_geomID(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((unsigned*)ptr)[15*N+3*N1+i]; }; //!< geometry ID
- RTCORE_FORCEINLINE unsigned& RTCRayN_primID(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((unsigned*)ptr)[16*N+3*N1+i]; }; //!< primitive ID
- RTCORE_FORCEINLINE unsigned& RTCRayN_instID(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((unsigned*)ptr)[17*N+3*N1+i]; }; //!< instance ID
- #endif
- /* Helper structure to create a ray packet of compile time size N */
- #ifndef __RTCRayNt__
- #define __RTCRayNt__
- template<int N>
- struct RTCRayNt : public RTCRayN
- {
- /* ray data */
- public:
- float orgx[N]; //!< x coordinate of ray origin
- float orgy[N]; //!< y coordinate of ray origin
- float orgz[N]; //!< z coordinate of ray origin
-
- float dirx[N]; //!< x coordinate of ray direction
- float diry[N]; //!< y coordinate of ray direction
- float dirz[N]; //!< z coordinate of ray direction
-
- float tnear[N]; //!< Start of ray segment
- float tfar[N]; //!< End of ray segment (set to hit distance)
- float time[N]; //!< Time of this ray for motion blur
- unsigned mask[N]; //!< Used to mask out objects during traversal
-
- /* hit data */
- public:
- float Ngx[N]; //!< x coordinate of geometry normal
- float Ngy[N]; //!< y coordinate of geometry normal
- float Ngz[N]; //!< z coordinate of geometry normal
-
- float u[N]; //!< Barycentric u coordinate of hit
- float v[N]; //!< Barycentric v coordinate of hit
-
- unsigned geomID[N]; //!< geometry ID
- unsigned primID[N]; //!< primitive ID
- unsigned instID[N]; //!< instance ID
- };
- #endif
- /*! \brief Ray structure template for packets of N rays in pointer SOA layout. */
- #ifndef __RTCRayNp__
- #define __RTCRayNp__
- struct RTCRayNp
- {
- /* ray data */
- public:
- float* orgx; //!< x coordinate of ray origin
- float* orgy; //!< y coordinate of ray origin
- float* orgz; //!< z coordinate of ray origin
- float* dirx; //!< x coordinate of ray direction
- float* diry; //!< y coordinate of ray direction
- float* dirz; //!< z coordinate of ray direction
-
- float* tnear; //!< Start of ray segment (optional)
- float* tfar; //!< End of ray segment (set to hit distance)
-
- float* time; //!< Time of this ray for motion blur (optional)
- unsigned* mask; //!< Used to mask out objects during traversal (optional)
- /* hit data */
- public:
- float* Ngx; //!< x coordinate of geometry normal (optional)
- float* Ngy; //!< y coordinate of geometry normal (optional)
- float* Ngz; //!< z coordinate of geometry normal (optional)
- float* u; //!< Barycentric u coordinate of hit
- float* v; //!< Barycentric v coordinate of hit
-
- unsigned* geomID; //!< geometry ID
- unsigned* primID; //!< primitive ID
- unsigned* instID; //!< instance ID (optional)
- };
- #endif
- /* Helper functions to access hit packets of size N */
- #ifndef __RTCHitN__
- #define __RTCHitN__
- struct RTCHitN {};
- RTCORE_FORCEINLINE float& RTCHitN_Ng_x(const RTCHitN* ptr, size_t N, size_t i) { return ((float*)ptr)[0*N+i]; }; //!< x coordinate of geometry normal
- RTCORE_FORCEINLINE float& RTCHitN_Ng_y(const RTCHitN* ptr, size_t N, size_t i) { return ((float*)ptr)[1*N+i]; }; //!< y coordinate of geometry normal
- RTCORE_FORCEINLINE float& RTCHitN_Ng_z(const RTCHitN* ptr, size_t N, size_t i) { return ((float*)ptr)[2*N+i]; }; //!< z coordinate of geometry normal
- RTCORE_FORCEINLINE unsigned& RTCHitN_instID(const RTCHitN* ptr, size_t N, size_t i) { return ((unsigned*)ptr)[3*N+i]; }; //!< instance ID
- RTCORE_FORCEINLINE unsigned& RTCHitN_geomID(const RTCHitN* ptr, size_t N, size_t i) { return ((unsigned*)ptr)[4*N+i]; }; //!< geometry ID
- RTCORE_FORCEINLINE unsigned& RTCHitN_primID(const RTCHitN* ptr, size_t N, size_t i) { return ((unsigned*)ptr)[5*N+i]; }; //!< primitive ID
- RTCORE_FORCEINLINE float& RTCHitN_u (const RTCHitN* ptr, size_t N, size_t i) { return ((float*)ptr)[6*N+i]; }; //!< Barycentric u coordinate of hit
- RTCORE_FORCEINLINE float& RTCHitN_v (const RTCHitN* ptr, size_t N, size_t i) { return ((float*)ptr)[7*N+i]; }; //!< Barycentric v coordinate of hit
- RTCORE_FORCEINLINE float& RTCHitN_t (const RTCHitN* ptr, size_t N, size_t i) { return ((float*)ptr)[8*N+i]; }; //!< hit distance
- #endif
- /* Helper structure to create a hit packet of compile time size N */
- #ifndef __RTCHitNt__
- #define __RTCHitNt__
- template<int N>
- struct RTCHitNt : public RTCHitN
- {
- float Ngx[N]; //!< x coordinate of geometry normal
- float Ngy[N]; //!< y coordinate of geometry normal
- float Ngz[N]; //!< z coordinate of geometry normal
- unsigned instID[N]; //!< instance ID
- unsigned geomID[N]; //!< geometry ID
- unsigned primID[N]; //!< primitive ID
- float u[N]; //!< Barycentric u coordinate of hit
- float v[N]; //!< Barycentric v coordinate of hit
- float t[N]; //!< hit distance
- };
- #endif
- /*! @} */
- #endif
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