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- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #ifndef __RTCORE_RAY_ISPH__
- #define __RTCORE_RAY_ISPH__
- #include "rtcore.isph"
- /*! \ingroup embree_kernel_api_ispc */
- /*! \{ */
- /*! Ray structure for uniform (single) rays. */
- #ifndef __RTCRay1__
- #define __RTCRay1__
- struct RTCRay1
- {
- /* ray data */
- float org[3]; //!< Ray origin
- float align0; //!< unused member to force alignment of following members
-
- float dir[3]; //!< Ray direction
- float align1; //!< unused member to force alignment of following members
-
- float tnear; //!< Start of ray segment
- float tfar; //!< End of ray segment (set to hit distance)
- float time; //!< Time of this ray for motion blur
- unsigned int mask; //!< Used to mask out objects during traversal
-
- /* hit data */
- float Ng[3]; //!< Unnormalized geometry normal
- float align2;
-
- float u; //!< Barycentric u coordinate of hit
- float v; //!< Barycentric v coordinate of hit
- unsigned int geomID; //!< geometry ID
- unsigned int primID; //!< primitive ID
- unsigned int instID; //!< instance ID
- varying unsigned int align[0]; //!< aligns ray on stack to at least 16 bytes
- };
- #endif
- /*! Ray structure for packets of 4 rays. */
- #ifndef __RTCRay__
- #define __RTCRay__
- struct RTCRay
- {
- /* ray data */
- float orgx; //!< x coordinate of ray origin
- float orgy; //!< y coordinate of ray origin
- float orgz; //!< z coordinate of ray origin
-
- float dirx; //!< x coordinate of ray direction
- float diry; //!< y coordinate of ray direction
- float dirz; //!< z coordinate of ray direction
-
- float tnear; //!< Start of ray segment
- float tfar; //!< End of ray segment
- float time; //!< Time of this ray for motion blur
- unsigned int mask; //!< Used to mask out objects during traversal
-
- /* hit data */
- float Ngx; //!< x coordinate of geometry normal
- float Ngy; //!< y coordinate of geometry normal
- float Ngz; //!< z coordinate of geometry normal
-
- float u; //!< Barycentric u coordinate of hit
- float v; //!< Barycentric v coordinate of hit
-
- unsigned int geomID; //!< geometry ID
- unsigned int primID; //!< primitive ID
- unsigned int instID; //!< instance ID
- };
- #endif
- /* Helper functions to access ray packets of runtime size N */
- #ifndef __RTCRayN__
- #define __RTCRayN__
- struct RTCRayN {};
- inline varying float& RTCRayN_org_x(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[0*N+0*N1+i]); } //!< x coordinate of ray origin
- inline varying float& RTCRayN_org_y(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[1*N+0*N1+i]); } //!< y coordinate of ray origin
- inline varying float& RTCRayN_org_z(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[2*N+0*N1+i]); }; //!< z coordinate of ray origin
- inline varying float& RTCRayN_dir_x(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[3*N+1*N1+i]); }; //!< x coordinate of ray direction
- inline varying float& RTCRayN_dir_y(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[4*N+1*N1+i]); }; //!< y coordinate of ray direction
- inline varying float& RTCRayN_dir_z(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[5*N+1*N1+i]); }; //!< z coordinate of ray direction
- inline varying float& RTCRayN_tnear(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[6*N+2*N1+i]); }; //!< Start of ray segment
- inline varying float& RTCRayN_tfar (RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[7*N+2*N1+i]); }; //!< End of ray segment (set to hit distance)
- inline varying float& RTCRayN_time(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[8*N+2*N1+i]); }; //!< Time of this ray for motion blur
- inline varying unsigned int& RTCRayN_mask(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying unsigned int* uniform) &((uniform unsigned int*)ptr)[9*N+2*N1+i]); }; //!< Used to mask out objects during traversal
- inline varying float& RTCRayN_Ng_x(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[10*N+2*N1+i]); }; //!< x coordinate of geometry normal
- inline varying float& RTCRayN_Ng_y(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[11*N+2*N1+i]); }; //!< y coordinate of geometry normal
- inline varying float& RTCRayN_Ng_z(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[12*N+2*N1+i]); }; //!< z coordinate of geometry normal
- inline varying float& RTCRayN_u (RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[13*N+3*N1+i]); }; //!< Barycentric u coordinate of hit
- inline varying float& RTCRayN_v (RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[14*N+3*N1+i]); }; //!< Barycentric v coordinate of hit
- inline varying unsigned int& RTCRayN_geomID(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying unsigned int* uniform) &((uniform unsigned int* )ptr)[15*N+3*N1+i]); }; //!< geometry ID
- inline varying unsigned int& RTCRayN_primID(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying unsigned int* uniform) &((uniform unsigned int* )ptr)[16*N+3*N1+i]); }; //!< primitive ID
- inline varying unsigned int& RTCRayN_instID(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying unsigned int* uniform) &((uniform unsigned int* )ptr)[17*N+3*N1+i]); }; //!< instance ID
- #endif
- /*! \brief Ray structure template for packets of N rays in pointer SOA layout. */
- #ifndef __RTCRayNp__
- #define __RTCRayNp__
- struct RTCRayNp
- {
- /* ray data */
- uniform float* uniform orgx; //!< x coordinate of ray origin
- uniform float* uniform orgy; //!< y coordinate of ray origin
- uniform float* uniform orgz; //!< z coordinate of ray origin
- uniform float* uniform dirx; //!< x coordinate of ray direction
- uniform float* uniform diry; //!< y coordinate of ray direction
- uniform float* uniform dirz; //!< z coordinate of ray direction
- uniform float* uniform tnear; //!< Start of ray segment (optional)
- uniform float* uniform tfar; //!< End of ray segment (set to hit distance)
-
- uniform float* uniform time; //!< Time of this ray for motion blur (optional)
- uniform unsigned int* uniform mask; //!< Used to mask out objects during traversal (optional)
- /* hit data */
- uniform float* uniform Ngx; //!< x coordinate of geometry normal (optional)
- uniform float* uniform Ngy; //!< y coordinate of geometry normal (optional)
- uniform float* uniform Ngz; //!< z coordinate of geometry normal (optional)
- uniform float* uniform u; //!< Barycentric u coordinate of hit
- uniform float* uniform v; //!< Barycentric v coordinate of hit
-
- uniform unsigned int* uniform geomID; //!< geometry ID
- uniform unsigned int* uniform primID; //!< primitive ID
- uniform unsigned int* uniform instID; //!< instance ID (optional)
- };
- #endif
- /* Helper functions to access hit packets of size N */
- #ifndef __RTCHitN__
- #define __RTCHitN__
- struct RTCHitN {};
- inline varying float& RTCHitN_Ng_x(const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying float* uniform) &((float* uniform)ptr)[0*N+i]); }; //!< x coordinate of geometry normal
- inline varying float& RTCHitN_Ng_y(const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying float* uniform) &((float* uniform)ptr)[1*N+i]); }; //!< y coordinate of geometry normal
- inline varying float& RTCHitN_Ng_z(const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying float* uniform) &((float* uniform)ptr)[2*N+i]); }; //!< z coordinate of geometry normal
- inline varying unsigned int& RTCHitN_instID(const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying unsigned int* uniform) &((unsigned int* uniform )ptr)[3*N+i]); }; //!< instance ID
- inline varying unsigned int& RTCHitN_geomID(const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying unsigned int* uniform) &((unsigned int* uniform )ptr)[4*N+i]); }; //!< geometry ID
- inline varying unsigned int& RTCHitN_primID(const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying unsigned int* uniform) &((unsigned int* uniform )ptr)[5*N+i]); }; //!< primitive ID
- inline varying float& RTCHitN_u (const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying float* uniform) &((float* uniform)ptr)[6*N+i]); }; //!< Barycentric u coordinate of hit
- inline varying float& RTCHitN_v (const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying float* uniform) &((float* uniform)ptr)[7*N+i]); }; //!< Barycentric v coordinate of hit
- inline varying float& RTCHitN_t (const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying float* uniform) &((float* uniform)ptr)[8*N+i]); }; //!< hit distance
- #endif
- /*! @} */
- #endif
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