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- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #pragma once
- #include "../common/scene.h"
- #include "../common/primref.h"
- #include "priminfo.h"
- #include "../geometry/bezier1v.h"
- #include "bvh_builder_morton.h"
- namespace embree
- {
- namespace isa
- {
- template<typename Mesh>
- PrimInfo createPrimRefArray(Mesh* mesh, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor);
- template<typename Mesh, bool mblur>
- PrimInfo createPrimRefArray(Scene* scene, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor);
- template<typename Mesh>
- PrimInfo createPrimRefArrayMBlur(size_t timeSegment, size_t numTimeSteps, Scene* scene, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor);
- PrimInfo createBezierRefArray(Scene* scene, mvector<BezierPrim>& prims, BuildProgressMonitor& progressMonitor);
- PrimInfo createBezierRefArrayMBlur(size_t timeSegment, size_t numTimeSteps, Scene* scene, mvector<BezierPrim>& prims, BuildProgressMonitor& progressMonitor);
- template<typename Mesh>
- size_t createMortonCodeArray(Mesh* mesh, mvector<BVHBuilderMorton::BuildPrim>& morton, BuildProgressMonitor& progressMonitor);
-
- }
- }
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