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- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #include "bvh_builder_twolevel.h"
- #include "bvh_statistics.h"
- #include "../builders/bvh_builder_sah.h"
- #include "../common/scene_line_segments.h"
- #include "../common/scene_triangle_mesh.h"
- #include "../common/scene_quad_mesh.h"
- #define PROFILE 0
- #define MAX_OPEN_SIZE 10000
- #define PROFILE_ITERATIONS 200
- namespace embree
- {
- namespace isa
- {
- template<int N, typename Mesh>
- BVHNBuilderTwoLevel<N,Mesh>::BVHNBuilderTwoLevel (BVH* bvh, Scene* scene, const createMeshAccelTy createMeshAccel, const size_t singleThreadThreshold)
- : bvh(bvh), objects(bvh->objects), scene(scene), createMeshAccel(createMeshAccel), refs(scene->device), prims(scene->device), singleThreadThreshold(singleThreadThreshold) {}
-
- template<int N, typename Mesh>
- BVHNBuilderTwoLevel<N,Mesh>::~BVHNBuilderTwoLevel ()
- {
- for (size_t i=0; i<builders.size(); i++)
- delete builders[i];
- }
- template<int N, typename Mesh>
- void BVHNBuilderTwoLevel<N,Mesh>::build()
- {
- /* delete some objects */
- size_t num = scene->size();
- if (num < objects.size()) {
- parallel_for(num, objects.size(), [&] (const range<size_t>& r) {
- for (size_t i=r.begin(); i<r.end(); i++) {
- delete builders[i]; builders[i] = nullptr;
- delete objects[i]; objects[i] = nullptr;
- }
- });
- }
- /* reset memory allocator */
- bvh->alloc.reset();
-
- /* skip build for empty scene */
- const size_t numPrimitives = scene->getNumPrimitives<Mesh,false>();
- if (numPrimitives == 0) {
- prims.resize(0);
- bvh->set(BVH::emptyNode,empty,0);
- return;
- }
- double t0 = bvh->preBuild(TOSTRING(isa) "::BVH" + toString(N) + "BuilderTwoLevel");
- #if PROFILE
- profile(2,PROFILE_ITERATIONS,numPrimitives,[&] (ProfileTimer& timer)
- {
- #endif
- /* resize object array if scene got larger */
- if (objects.size() < num) objects.resize(num);
- if (builders.size() < num) builders.resize(num);
- if (refs.size() < num) refs.resize(num);
- nextRef.store(0);
- /* create of acceleration structures */
- parallel_for(size_t(0), num, [&] (const range<size_t>& r)
- {
- for (size_t objectID=r.begin(); objectID<r.end(); objectID++)
- {
- Mesh* mesh = scene->getSafe<Mesh>(objectID);
-
- /* verify meshes got deleted properly */
- if (mesh == nullptr || mesh->numTimeSteps != 1) {
- assert(objectID < objects.size () && objects[objectID] == nullptr);
- assert(objectID < builders.size() && builders[objectID] == nullptr);
- continue;
- }
-
- /* create BVH and builder for new meshes */
- if (objects[objectID] == nullptr)
- createMeshAccel(mesh,(AccelData*&)objects[objectID],builders[objectID]);
- }
- });
- /* parallel build of acceleration structures */
- parallel_for(size_t(0), num, [&] (const range<size_t>& r)
- {
- for (size_t objectID=r.begin(); objectID<r.end(); objectID++)
- {
- /* ignore if no triangle mesh or not enabled */
- Mesh* mesh = scene->getSafe<Mesh>(objectID);
- if (mesh == nullptr || !mesh->isEnabled() || mesh->numTimeSteps != 1)
- continue;
-
- BVH* object = objects [objectID]; assert(object);
- Builder* builder = builders[objectID]; assert(builder);
-
- /* build object if it got modified */
- #if !PROFILE
- if (mesh->isModified())
- #endif
- builder->build();
-
- /* create build primitive */
- if (!object->getBounds().empty())
- refs[nextRef++] = BVHNBuilderTwoLevel::BuildRef(object->getBounds(),object->root);
- }
- });
- /* fast path for single geometry scenes */
- if (nextRef == 1) {
- bvh->set(refs[0].node,LBBox3fa(refs[0].bounds()),numPrimitives);
- }
- else
- {
- /* open all large nodes */
- refs.resize(nextRef);
- open_sequential(numPrimitives);
- //open_overlap(numPrimitives);
- // PRINT(numPrimitives);
- // PRINT(refs.size());
- /* compute PrimRefs */
- prims.resize(refs.size());
- bvh->alloc.init_estimate(refs.size()*16);
- #if defined(TASKING_TBB) && defined(__AVX512ER__) && USE_TASK_ARENA // KNL
- tbb::task_arena limited(min(32,(int)TaskScheduler::threadCount()));
- limited.execute([&]
- #endif
- {
- const PrimInfo pinfo = parallel_reduce(size_t(0), refs.size(), PrimInfo(empty), [&] (const range<size_t>& r) -> PrimInfo {
- PrimInfo pinfo(empty);
- for (size_t i=r.begin(); i<r.end(); i++) {
- pinfo.add(refs[i].bounds());
- prims[i] = PrimRef(refs[i].bounds(),(size_t)refs[i].node);
- }
- return pinfo;
- }, [] (const PrimInfo& a, const PrimInfo& b) { return PrimInfo::merge(a,b); });
- /* skip if all objects where empty */
- if (pinfo.size() == 0)
- bvh->set(BVH::emptyNode,empty,0);
-
- /* otherwise build toplevel hierarchy */
- else
- {
- /* settings for BVH build */
- GeneralBVHBuilder::Settings settings;
- settings.branchingFactor = N;
- settings.maxDepth = BVH::maxBuildDepthLeaf;
- settings.logBlockSize = __bsr(N);
- settings.minLeafSize = 1;
- settings.maxLeafSize = 1;
- settings.travCost = 1.0f;
- settings.intCost = 1.0f;
- settings.singleThreadThreshold = singleThreadThreshold;
- NodeRef root = BVHBuilderBinnedSAH::build<NodeRef>
- (
- typename BVH::CreateAlloc(bvh),
- typename BVH::AlignedNode::Create2(),
- typename BVH::AlignedNode::Set2(),
-
- [&] (const BVHBuilderBinnedSAH::BuildRecord& current, FastAllocator::ThreadLocal2* alloc) -> NodeRef
- {
- assert(current.prims.size() == 1);
- return (NodeRef) prims[current.prims.begin()].ID();
- },
- [&] (size_t dn) { bvh->scene->progressMonitor(0); },
- prims.data(),pinfo,settings);
- bvh->set(root,LBBox3fa(pinfo.geomBounds),numPrimitives);
- }
- }
- #if defined(TASKING_TBB) && defined(__AVX512ER__) && USE_TASK_ARENA // KNL
- );
- #endif
- }
-
- #if PROFILE
- });
- #endif
- bvh->alloc.cleanup();
- bvh->postBuild(t0);
- }
-
- template<int N, typename Mesh>
- void BVHNBuilderTwoLevel<N,Mesh>::deleteGeometry(size_t geomID)
- {
- if (geomID >= objects.size()) return;
- delete builders[geomID]; builders[geomID] = nullptr;
- delete objects [geomID]; objects [geomID] = nullptr;
- }
- template<int N, typename Mesh>
- void BVHNBuilderTwoLevel<N,Mesh>::clear()
- {
- for (size_t i=0; i<objects.size(); i++)
- if (objects[i]) objects[i]->clear();
- for (size_t i=0; i<builders.size(); i++)
- if (builders[i]) builders[i]->clear();
- refs.clear();
- }
- template<int N, typename Mesh>
- void BVHNBuilderTwoLevel<N,Mesh>::open_sequential(size_t numPrimitives)
- {
- if (refs.size() == 0)
- return;
- size_t num = min(numPrimitives/400,size_t(MAX_OPEN_SIZE));
- refs.reserve(num);
- #if 1
- for (size_t i=0;i<refs.size();i++)
- {
- NodeRef ref = refs.back().node;
- if (ref.isAlignedNode())
- ref.prefetch();
- }
- #endif
- std::make_heap(refs.begin(),refs.end());
- while (refs.size()+3 <= num)
- {
- std::pop_heap (refs.begin(),refs.end());
- NodeRef ref = refs.back().node;
- if (ref.isLeaf()) break;
- refs.pop_back();
-
- AlignedNode* node = ref.alignedNode();
- for (size_t i=0; i<N; i++) {
- if (node->child(i) == BVH::emptyNode) continue;
- refs.push_back(BuildRef(node->bounds(i),node->child(i)));
-
- #if 1
- NodeRef ref_pre = node->child(i);
- if (ref_pre.isAlignedNode())
- ref_pre.prefetch();
- #endif
- std::push_heap (refs.begin(),refs.end());
- }
- }
- }
- template<int N, typename Mesh>
- void BVHNBuilderTwoLevel<N,Mesh>::open_overlap(size_t numPrimitives)
- {
- if (refs.size() == 0)
- return;
- size_t num = min(numPrimitives/400,size_t(MAX_OPEN_SIZE));
- refs.reserve(num);
- #if 1
- for (size_t i=0;i<refs.size();i++)
- {
- NodeRef ref = refs.back().node;
- if (ref.isAlignedNode())
- ref.prefetch();
- }
- #endif
- for (size_t i=0;i<refs.size();i++)
- for (size_t j=i+1;j<refs.size();j++)
- {
- //std::cout << "i " << i << " j " << j << " -> " << disjoint(refs[i].bounds(),refs[j].bounds()) << std::endl;
- }
- std::make_heap(refs.begin(),refs.end());
- while (refs.size()+3 <= num)
- {
- std::pop_heap (refs.begin(),refs.end());
- NodeRef ref = refs.back().node;
- if (ref.isLeaf()) break;
- refs.pop_back();
-
- AlignedNode* node = ref.alignedNode();
- for (size_t i=0; i<N; i++) {
- if (node->child(i) == BVH::emptyNode) continue;
- refs.push_back(BuildRef(node->bounds(i),node->child(i)));
-
- #if 1
- NodeRef ref_pre = node->child(i);
- if (ref_pre.isAlignedNode())
- ref_pre.prefetch();
- #endif
- std::push_heap (refs.begin(),refs.end());
- }
- }
- }
- #if defined(EMBREE_GEOMETRY_LINES)
- Builder* BVH4BuilderTwoLevelLineSegmentsSAH (void* bvh, Scene* scene, const createLineSegmentsAccelTy createMeshAccel) {
- return new BVHNBuilderTwoLevel<4,LineSegments>((BVH4*)bvh,scene,createMeshAccel);
- }
- #endif
- #if defined(EMBREE_GEOMETRY_TRIANGLES)
- Builder* BVH4BuilderTwoLevelTriangleMeshSAH (void* bvh, Scene* scene, const createTriangleMeshAccelTy createMeshAccel) {
- return new BVHNBuilderTwoLevel<4,TriangleMesh>((BVH4*)bvh,scene,createMeshAccel);
- }
- #endif
- #if defined(EMBREE_GEOMETRY_QUADS)
- Builder* BVH4BuilderTwoLevelQuadMeshSAH (void* bvh, Scene* scene, const createQuadMeshAccelTy createMeshAccel) {
- return new BVHNBuilderTwoLevel<4,QuadMesh>((BVH4*)bvh,scene,createMeshAccel);
- }
- #endif
- #if defined(EMBREE_GEOMETRY_USER)
- Builder* BVH4BuilderTwoLevelVirtualSAH (void* bvh, Scene* scene, const createAccelSetAccelTy createMeshAccel) {
- return new BVHNBuilderTwoLevel<4,AccelSet>((BVH4*)bvh,scene,createMeshAccel);
- }
- #endif
- #if defined(__AVX__)
- #if defined(EMBREE_GEOMETRY_TRIANGLES)
- Builder* BVH8BuilderTwoLevelTriangleMeshSAH (void* bvh, Scene* scene, const createTriangleMeshAccelTy createMeshAccel) {
- return new BVHNBuilderTwoLevel<8,TriangleMesh>((BVH8*)bvh,scene,createMeshAccel);
- }
- #endif
- #if defined(EMBREE_GEOMETRY_QUADS)
- Builder* BVH8BuilderTwoLevelQuadMeshSAH (void* bvh, Scene* scene, const createQuadMeshAccelTy createMeshAccel) {
- return new BVHNBuilderTwoLevel<8,QuadMesh>((BVH8*)bvh,scene,createMeshAccel);
- }
- #endif
- #if defined(EMBREE_GEOMETRY_USER)
- Builder* BVH8BuilderTwoLevelVirtualSAH (void* bvh, Scene* scene, const createAccelSetAccelTy createMeshAccel) {
- return new BVHNBuilderTwoLevel<8,AccelSet>((BVH8*)bvh,scene,createMeshAccel);
- }
- #endif
- #endif
- }
- }
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