scene_geometry_instance.h 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. // ======================================================================== //
  2. // Copyright 2009-2017 Intel Corporation //
  3. // //
  4. // Licensed under the Apache License, Version 2.0 (the "License"); //
  5. // you may not use this file except in compliance with the License. //
  6. // You may obtain a copy of the License at //
  7. // //
  8. // http://www.apache.org/licenses/LICENSE-2.0 //
  9. // //
  10. // Unless required by applicable law or agreed to in writing, software //
  11. // distributed under the License is distributed on an "AS IS" BASIS, //
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
  13. // See the License for the specific language governing permissions and //
  14. // limitations under the License. //
  15. // ======================================================================== //
  16. #pragma once
  17. #include "geometry.h"
  18. namespace embree
  19. {
  20. /*! Instanced geometry */
  21. struct GeometryInstance : public Geometry
  22. {
  23. ALIGNED_STRUCT;
  24. public:
  25. GeometryInstance (Scene* parent, Geometry* geom);
  26. virtual void build() {}
  27. virtual void enabling ();
  28. virtual void disabling();
  29. virtual void setMask (unsigned mask);
  30. virtual void setTransform(const AffineSpace3fa& local2world, size_t timeStep);
  31. void count(ssize_t f);
  32. public:
  33. AffineSpace3fa local2world; //!< transforms from local space to world space
  34. AffineSpace3fa world2local; //!< transforms from world space to local space
  35. Geometry* geom; //!< pointer to instanced acceleration structure
  36. };
  37. }