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- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #pragma once
- #include "../common/scene_instance.h"
- #include "../common/ray.h"
- namespace embree
- {
- namespace isa
- {
- template<int K>
- struct FastInstanceIntersectorK
- {
- static void intersect(vint<K>* valid, const Instance* instance, RayK<K>& ray, size_t item);
- static void occluded (vint<K>* valid, const Instance* instance, RayK<K>& ray, size_t item);
- };
- typedef FastInstanceIntersectorK<4> FastInstanceIntersector4;
- typedef FastInstanceIntersectorK<8> FastInstanceIntersector8;
- typedef FastInstanceIntersectorK<16> FastInstanceIntersector16;
- }
- }
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