instance_intersector.h 1.7 KB

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  1. // ======================================================================== //
  2. // Copyright 2009-2017 Intel Corporation //
  3. // //
  4. // Licensed under the Apache License, Version 2.0 (the "License"); //
  5. // you may not use this file except in compliance with the License. //
  6. // You may obtain a copy of the License at //
  7. // //
  8. // http://www.apache.org/licenses/LICENSE-2.0 //
  9. // //
  10. // Unless required by applicable law or agreed to in writing, software //
  11. // distributed under the License is distributed on an "AS IS" BASIS, //
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
  13. // See the License for the specific language governing permissions and //
  14. // limitations under the License. //
  15. // ======================================================================== //
  16. #pragma once
  17. #include "../common/scene_instance.h"
  18. #include "../common/ray.h"
  19. namespace embree
  20. {
  21. namespace isa
  22. {
  23. template<int K>
  24. struct FastInstanceIntersectorK
  25. {
  26. static void intersect(vint<K>* valid, const Instance* instance, RayK<K>& ray, size_t item);
  27. static void occluded (vint<K>* valid, const Instance* instance, RayK<K>& ray, size_t item);
  28. };
  29. typedef FastInstanceIntersectorK<4> FastInstanceIntersector4;
  30. typedef FastInstanceIntersectorK<8> FastInstanceIntersector8;
  31. typedef FastInstanceIntersectorK<16> FastInstanceIntersector16;
  32. }
  33. }