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- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #pragma once
- #include "linei.h"
- #include "line_intersector.h"
- #include "intersector_epilog.h"
- namespace embree
- {
- namespace isa
- {
- template<int M, int Mx, bool filter>
- struct LineMiIntersector1
- {
- typedef LineMi<M> Primitive;
- typedef Intersector1Precalculations<typename LineIntersector1<Mx>::Precalculations> Precalculations;
- static __forceinline void intersect(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
- {
- STAT3(normal.trav_prims,1,1,1);
- Vec4<vfloat<M>> v0,v1; line.gather(v0,v1,context->scene);
- const vbool<Mx> valid = line.template valid<Mx>();
- LineIntersector1<Mx>::intersect(valid,ray,pre,v0,v1,Intersect1EpilogM<M,Mx,filter>(ray,context,line.geomIDs,line.primIDs));
- }
- static __forceinline bool occluded(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
- {
- STAT3(shadow.trav_prims,1,1,1);
- Vec4<vfloat<M>> v0,v1; line.gather(v0,v1,context->scene);
- const vbool<Mx> valid = line.template valid<Mx>();
- return LineIntersector1<Mx>::intersect(valid,ray,pre,v0,v1,Occluded1EpilogM<M,Mx,filter>(ray,context,line.geomIDs,line.primIDs));
- }
- /*! Intersect an array of rays with an array of M primitives. */
- static __forceinline size_t intersect(Precalculations* pre, size_t valid, Ray** rays, IntersectContext* context, size_t ty, const Primitive* prim, size_t num)
- {
- size_t valid_isec = 0;
- do {
- const size_t i = __bscf(valid);
- const float old_far = rays[i]->tfar;
- for (size_t n=0; n<num; n++)
- intersect(pre[i],*rays[i],context,prim[n]);
- valid_isec |= (rays[i]->tfar < old_far) ? ((size_t)1 << i) : 0;
- } while(unlikely(valid));
- return valid_isec;
- }
- };
- template<int M, int Mx, bool filter>
- struct LineMiMBIntersector1
- {
- typedef LineMi<M> Primitive;
- typedef Intersector1PrecalculationsMB<typename LineIntersector1<Mx>::Precalculations> Precalculations;
- static __forceinline void intersect(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
- {
- STAT3(normal.trav_prims,1,1,1);
- Vec4<vfloat<M>> v0,v1; line.gather(v0,v1,context->scene,ray.time);
- const vbool<Mx> valid = line.template valid<Mx>();
- LineIntersector1<Mx>::intersect(valid,ray,pre,v0,v1,Intersect1EpilogM<M,Mx,filter>(ray,context,line.geomIDs,line.primIDs));
- }
- static __forceinline bool occluded(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
- {
- STAT3(shadow.trav_prims,1,1,1);
- Vec4<vfloat<M>> v0,v1; line.gather(v0,v1,context->scene,ray.time);
- const vbool<Mx> valid = line.template valid<Mx>();
- return LineIntersector1<Mx>::intersect(valid,ray,pre,v0,v1,Occluded1EpilogM<M,Mx,filter>(ray,context,line.geomIDs,line.primIDs));
- }
- /*! Intersect an array of rays with an array of M primitives. */
- static __forceinline size_t intersect(Precalculations* pre, size_t valid, Ray** rays, IntersectContext* context, size_t ty, const Primitive* prim, size_t num)
- {
- size_t valid_isec = 0;
- do {
- const size_t i = __bscf(valid);
- const float old_far = rays[i]->tfar;
- for (size_t n=0; n<num; n++)
- intersect(pre[i],*rays[i],context,prim[n]);
- valid_isec |= (rays[i]->tfar < old_far) ? ((size_t)1 << i) : 0;
- } while(unlikely(valid));
- return valid_isec;
- }
- };
- template<int M, int Mx, int K, bool filter>
- struct LineMiIntersectorK
- {
- typedef LineMi<M> Primitive;
- typedef IntersectorKPrecalculations<K, typename LineIntersectorK<Mx,K>::Precalculations> Precalculations;
- static __forceinline void intersect(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
- {
- STAT3(normal.trav_prims,1,1,1);
- Vec4<vfloat<M>> v0,v1; line.gather(v0,v1,context->scene);
- const vbool<Mx> valid = line.template valid<Mx>();
- LineIntersectorK<Mx,K>::intersect(valid,ray,k,pre,v0,v1,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomIDs,line.primIDs));
- }
- static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim)
- {
- int mask = movemask(valid_i);
- while (mask) intersect(pre,ray,__bscf(mask),context,prim);
- }
-
- static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
- {
- STAT3(shadow.trav_prims,1,1,1);
- Vec4<vfloat<M>> v0,v1; line.gather(v0,v1,context->scene);
- const vbool<Mx> valid = line.template valid<Mx>();
- return LineIntersectorK<Mx,K>::intersect(valid,ray,k,pre,v0,v1,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomIDs,line.primIDs));
- }
- static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim)
- {
- vbool<K> valid_o = false;
- int mask = movemask(valid_i);
- while (mask) {
- size_t k = __bscf(mask);
- if (occluded(pre,ray,k,context,prim))
- set(valid_o, k);
- }
- return valid_o;
- }
- };
- template<int M, int Mx, int K, bool filter>
- struct LineMiMBIntersectorK
- {
- typedef LineMi<M> Primitive;
- typedef IntersectorKPrecalculationsMB<K, typename LineIntersectorK<Mx,K>::Precalculations> Precalculations;
- static __forceinline void intersect(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
- {
- STAT3(normal.trav_prims,1,1,1);
- Vec4<vfloat<M>> v0,v1; line.gather(v0,v1,context->scene,ray.time[k]);
- const vbool<Mx> valid = line.template valid<Mx>();
- LineIntersectorK<Mx,K>::intersect(valid,ray,k,pre,v0,v1,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomIDs,line.primIDs));
- }
- static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim)
- {
- int mask = movemask(valid_i);
- while (mask) intersect(pre,ray,__bscf(mask),context,prim);
- }
- static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
- {
- STAT3(shadow.trav_prims,1,1,1);
- Vec4<vfloat<M>> v0,v1; line.gather(v0,v1,context->scene,ray.time[k]);
- const vbool<Mx> valid = line.template valid<Mx>();
- return LineIntersectorK<Mx,K>::intersect(valid,ray,k,pre,v0,v1,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomIDs,line.primIDs));
- }
-
- static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim)
- {
- vbool<K> valid_o = false;
- int mask = movemask(valid_i);
- while (mask) {
- size_t k = __bscf(mask);
- if (occluded(pre,ray,k,context,prim))
- set(valid_o, k);
- }
- return valid_o;
- }
- };
- }
- }
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