A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Shaddock Heath 7274112640 Post merge/rebase cleanup 8 jaren geleden
Artifacts e925c9e466 Adding Makefile 11 jaren geleden
Build 7c27fd2e48 Subject Name support for EV code signing 9 jaren geleden
Data 164b3ab228 [WIP] Work on being able to set breakpoints in each of the JS editors and have it update the debugger tab. 8 jaren geleden
Resources 5b64e44bdb Migrated commits from @JimMarlowe for setting up the debug socket server 8 jaren geleden
Script e91f61f637 Updated duktape to 2.01 and made sure that it was configured for debugging. Also updated the debugger node proxy to the latest. 8 jaren geleden
Source 7274112640 Post merge/rebase cleanup 8 jaren geleden
Submodules dd8c077859 Updating examples submodule 8 jaren geleden
.gitignore 8aaf04d124 WIP - Migrating the duktape debugger example from the duktape repo to be embeded into the editor. 8 jaren geleden
.gitmodules e9bb5ed825 Adding AtomicExamples as a submodule, improved handling of not having submodules initialized 9 jaren geleden
AUTHORS.md 41fafc963b Added myself to AUTHORS.md. 8 jaren geleden
BACKERS.md 71968fb684 Updated backers.md 9 jaren geleden
Build_AtomicEditor.bat 1ec8f1037e Atomic C# iOS 9 jaren geleden
Build_AtomicEditor.sh 1ec8f1037e Atomic C# iOS 9 jaren geleden
CMakeLists.txt a28af1821c Tweaking info text (+11 squashed commits) 9 jaren geleden
CMake_Makefile.sh 94c5bc2f9c Build Improvements 9 jaren geleden
CMake_VS2015.bat a28af1821c Tweaking info text (+11 squashed commits) 9 jaren geleden
CMake_VS2017.bat a28af1821c Tweaking info text (+11 squashed commits) 9 jaren geleden
CMake_XCode.sh 22f17b6719 Build XCode project directly when using CMake_XCode.sh 9 jaren geleden
CONTRIBUTING.md 5b78e9c130 Update CONTRIBUTING.md 9 jaren geleden
CONTRIBUTION_LICENSE.md d0fa700fad Adding missing CONTRIBUTION_LICENSE.md 9 jaren geleden
LICENSE.md d4aae88010 Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion 9 jaren geleden
README.md 9d0073e06c Update README.md 9 jaren geleden

README.md

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Website: http://www.AtomicGameEngine.com

Email: [email protected]

Why Atomic?

The Atomic Game Engine is powerful 2D/3D technology developed by industry veterans and contributors from around the world.

Atomic is lean, full source, technology for mobile and desktop. It has a powerful core API with access to raw, down to the metal, native performance. Atomic technology leverages industry standard languages and tooling for use in games, education/training, serious applications, and new growth areas such as AR/VR.

The Atomic Editor is installed in over 75 countries and is being used in production environments. It is also a great resource for learning JavaScript, TypeScript, C#, and the art of native C++ engine design.

If you need excellent, high performance technology which leverages the full might of GitHub, the Atomic Community invites you to download the Atomic Editor or fork us on GitHub!

Atomic Technology

  • Consistent 2D/3D API available in JavaScript, TypeScript, C#, and C++
  • Built-in Monaco JavaScript/TypeScript editor and support for VSCode and Atom
  • C# IDE integration with Visual Studio, Xamarin Studio, and MonoDevelop
  • Android, iOS, Windows, macOS, Linux, and WebGL platform deployment
  • High performance native C++ core with single command builds and absolute minimum dependencies
  • Node based scene graph with access to low level graphics API for custom rendering on D3D 9/11, OpenGL 2/3/ES2, and WebGL
  • Modular component system including C#, JavaScript, TypeScript, and C++ logic components with networking
  • Drag and drop standard 2D/3D format import, including Autodesk FBX, Collada, Blender, Spriter, Tiled, and more
  • Innovative preview mode runs in subprocess for editor stability, reduced memory fragmentation, and is the foundation for future previewing on device
  • Chromium WebView for E-Commerce payments, accessing Facebook social graph, video streaming, and many more use cases
  • Automated script binding generation of native C++ subsystems
  • Best in class third party integrations including Box2D/Bullet physics, Recast/Detour pathfinding, TurboBadger UI, CEF3, duktape VM, SDL2
  • Available as precompiled binaries or fork on GitHub under the permissive MIT license
  • Backed by professionals with decades of experience in the technology and game industries

Downloads

Atomic Editor binary releases are managed by THUNDERBEAST GAMES LLC and scheduled as rolling build milestones.

Download the Atomic Editor

Atomic Resources

Community

Documentation

API References


How to Help


Videos

Atomic Game Engine 2016 Demo Reel

Screenshots

Atomic Examples

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Atomic on Mobile

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Atomic Build Settings

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Atomic History

THUNDERBEAST GAMES began developing the Atomic Game Engine on November 12th, 2014 by forking Urho3D. It was released under the permissive MIT license during GDC 2016. Atomic is now being used in production environments, has 27 contributors, and runs on Windows, macOS, Android, iOS, Linux, and WebGL!