A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
#gamedev #gameengine #engine #cpp
AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo
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| AUTHORS.md | vor 9 Jahren | |
| BACKERS.md | vor 9 Jahren | |
| Build_AtomicEditor.bat | vor 9 Jahren | |
| Build_AtomicEditor.sh | vor 9 Jahren | |
| CMakeLists.txt | vor 9 Jahren | |
| CMake_Makefile.sh | vor 9 Jahren | |
| CMake_VS2015.bat | vor 9 Jahren | |
| CMake_VS2017.bat | vor 9 Jahren | |
| CMake_XCode.sh | vor 9 Jahren | |
| CONTRIBUTING.md | vor 10 Jahren | |
| CONTRIBUTION_LICENSE.md | vor 9 Jahren | |
| LICENSE.md | vor 9 Jahren | |
| README.md | vor 9 Jahren |
Website: http://www.AtomicGameEngine.com
Email: [email protected]
The Atomic Game Engine is powerful 2D/3D technology developed by industry veterans. It is available under the MIT license as an alternative to proprietary binaries, excessive fees, and royalties.
Atomic is available to professionals and is being used in production environments. It is also a great resource for learning JavaScript, TypeScript, C#, and the art of native C++ engine design.
If you need excellent, high performance technology which leverages the full might of GitHub, the Atomic Community invites you to download the Atomic Editor or fork us on GitHub!

Atomic Game Engine 2016 Demo Reel
They are over here: Javascript, TypeScript, C#, C++ Examples
Please see Building the Atomic Editor from Source for Visual Studio 2015, XCode, and QtCreator build instructions.
THUNDERBEAST GAMES began developing the Atomic Game Engine on November 12th, 2014 by forking Urho3D. It was released under the permissive MIT license during GDC 2016. Atomic is now being used in production environments, has 26 contributors, and we’re just getting started!
Atomic Backers: Please see BACKERS.md for a list of contributors to the Atomic Development Fund