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- #include "StaticModel.h"
- #include "StaticModelGroup.h"
- #include "Skybox.h"
- #include "Animation.h"
- #include "Model.h"
- #include "AnimatedModel.h"
- #include "AnimationController.h"
- #include "BillboardSet.h"
- #include "ParticleEffect.h"
- #include "ParticleEmitter.h"
- #include "CustomGeometry.h"
- #include "DecalSet.h"
- #include "Terrain.h"
- #include "TerrainPatch.h"
- namespace Atomic
- {
- void RegisterAtomic3DLibrary(Context* context)
- {
- Animation::RegisterObject(context);
- Model::RegisterObject(context);
- StaticModel::RegisterObject(context);
- StaticModelGroup::RegisterObject(context);
- Skybox::RegisterObject(context);
- AnimatedModel::RegisterObject(context);
- AnimationController::RegisterObject(context);
- BillboardSet::RegisterObject(context);
- ParticleEffect::RegisterObject(context);
- ParticleEmitter::RegisterObject(context);
- CustomGeometry::RegisterObject(context);
- DecalSet::RegisterObject(context);
- Terrain::RegisterObject(context);
- TerrainPatch::RegisterObject(context);
- }
- }
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