A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Shaddock Heath ec29dc2284 Quick fix for #1301 - ensure that TS generated inspector fields blocks get picked up correctly. 9 years ago
Artifacts e925c9e466 Adding Makefile 11 years ago
Build 07d24204e9 Fixes #1299 - fix for Typedoc URL 9 years ago
Data 66cf1a2d85 fixed tabs/whitespaces 9 years ago
Resources c13dc2d49e Updates to Web subsystem, Build Vendor, and About additions 9 years ago
Script 1aea0a1d3a Fixes #1219 - improvements for working with vscode + some cleanup 9 years ago
Source ec29dc2284 Quick fix for #1301 - ensure that TS generated inspector fields blocks get picked up correctly. 9 years ago
Submodules 3f49bf7997 Updating example submodule commit 9 years ago
.gitignore ad41349f8f Work on AtomicNET project creation 9 years ago
.gitmodules e9bb5ed825 Adding AtomicExamples as a submodule, improved handling of not having submodules initialized 9 years ago
AUTHORS.md e08ab12009 Update AUTHORS.md 9 years ago
BACKERS.md 71968fb684 Updated backers.md 9 years ago
Build_AtomicEditor.bat 1ec8f1037e Atomic C# iOS 9 years ago
Build_AtomicEditor.sh 1ec8f1037e Atomic C# iOS 9 years ago
CMakeLists.txt a28af1821c Tweaking info text (+11 squashed commits) 9 years ago
CMake_Makefile.sh 94c5bc2f9c Build Improvements 9 years ago
CMake_VS2015.bat a28af1821c Tweaking info text (+11 squashed commits) 9 years ago
CMake_VS2017.bat a28af1821c Tweaking info text (+11 squashed commits) 9 years ago
CMake_XCode.sh 22f17b6719 Build XCode project directly when using CMake_XCode.sh 9 years ago
CONTRIBUTING.md b8e70445c1 Update CONTRIBUTING.md 10 years ago
CONTRIBUTION_LICENSE.md d0fa700fad Adding missing CONTRIBUTION_LICENSE.md 9 years ago
LICENSE.md d4aae88010 Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion 9 years ago
README.md a819386032 Adding platform graphics 9 years ago

README.md

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Website: http://www.AtomicGameEngine.com

Email: [email protected]

Why Atomic?

The Atomic Game Engine is powerful 2D/3D technology developed by industry veterans. It is available under the MIT license as an alternative to proprietary binaries, excessive fees, and royalties.

Atomic is available to professionals and is being used in production environments. It is also a great resource for learning JavaScript, TypeScript, C#, and the art of native C++ engine design.

If you need excellent, high performance technology which leverages the full might of GitHub, the Atomic Community invites you to download the Atomic Editor or fork us on GitHub!

Atomic Technology

  • Consistent 2D/3D API available in JavaScript, TypeScript, C#, and C++
  • Android, iOS, Windows, macOS, Linux, and WebGL platform deployment
  • High performance native C++ core with single command builds and absolute minimum dependencies
  • Node based scene graph with access to low level graphics API for custom rendering on D3D 9/11, OpenGL 2/3/ES2, and WebGL
  • Modular component system including C#, JavaScript, TypeScript, and C++ logic components with networking
  • Drag and drop standard 2D/3D format import, including Autodesk FBX, Collada, Blender, Spriter, Tiled, and more
  • C# IDE integration with Visual Studio, Xamarin Studio, and MonoDevelop
  • Built-in Monaco JavaScript/TypeScript editor with support for VSCode and Atom
  • Innovative preview mode runs in subprocess for editor stability, reduced memory fragmentation, and is the foundation for future previewing on device
  • Chromium WebView for E-Commerce payments, accessing Facebook social graph, video streaming, and many more use cases
  • Automated script binding generation of native C++ subsystems
  • Best in class third party integrations including Box2D/Bullet physics, Recast/Detour pathfinding, TurboBadger UI, CEF3, duktape VM, SDL2
  • Available as precompiled binaries or fork on GitHub under the permissive MIT license
  • Backed by software professionals with decades of experience in the technology and game industries

Downloads

Download the Atomic Editor

Documentation

Atomic API References

Atomic Community

Videos

Atomic Game Engine 2016 Demo Reel

Screenshots

Atomic Editor

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Atomic Examples

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Atomic on Mobile

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Atomic Build Settings

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Looking for Examples?

They are over here: Javascript, TypeScript, C#, C++ Examples

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2015, XCode, and QtCreator build instructions.

Atomic History

THUNDERBEAST GAMES began developing the Atomic Game Engine on November 12th, 2014 by forking Urho3D. It was released under the permissive MIT license during GDC 2016. Atomic is now being used in production environments, has 26 contributors, and we’re just getting started!

Atomic Development Fund

Atomic Backers: Please see BACKERS.md for a list of contributors to the Atomic Development Fund